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    Ankur's Resident Evil 4 (GC)

    [March 4, 2008 07:26:23 AM]
    5th GameLog: Resident Evil 4 (Game of Choice) 2nd Log


    Game Play

    The second time around, this game keeps getting more interesting and the story starts to unravel more. The story is the biggest reason that I keep playing this game. It's told in such a mysterious and suspenseful manner that you feel that you are watching a Hitchcock film. There are new characters being introduced and you start to get a grasp of whats actually happening. The story takes place in central Europe where the townspeople are infected with a virus called the Plaga. As you progress, you encounter different environments like towns, castles, lakes, mines , ruins, etc.


    As you progress more, I have encountered more unique enemies and bosses. Enemies in this game have been placed perfectly in respect to the environments. Each environment has specific types of enemies that you encounter. If you are in the castle, you will face cult members that look and act different. These enemies are also more difficult to overcome. I also love the fact that they game the zombies weapons in this game. Some of the enemies will have dynamite in their hands and throw it at you. If you have good aim, you can shoot off the dynamite and the zombie's entire body and the people near him explode. I thought this was really cool and gave the game some really nice effects.


    I also love the fact that there are a lot more weapons you can use. Most of the previous Resident Evils had a limited amount of weapons. This game has sniper rifles, rocket launchers, mine launchers, many handguns, shotguns, and other weapons that you can unlock as you progress further. There are also add-ons to weapons to make them more accurate and steady. When upgrading your weapons, you really have to make smart decisions because you want to upgrade the weapons that will give you the most advantage when facing enemies.


    Game Design


    One of the most intuitive elements of this game was the behind-the-shoulder action mechanic. This aspect solved all the camera angle problems that were in the previous games. Now you wont have the problem of odd camera angles getting in your way of shooting zombies. In general, it was a great idea to remove the fixed camera mechanic. Another great change was the removal of the item boxes. In previous games, you could carry only 4 or 6 items and you would have to place the other items in a box. Though these boxes were found frequently, it was tedious to keep going back and forth to exchange things. In this game, you have a suitcase where you can place all of your weapons and items.


    The environments in this game are highly varied and detailed. The areas you encounter are graphically superb and express a specific tone. There won't be a moment where you will think that a specific area lacks depth. I thought the castle area was done brilliantly because the color and lighting effects were amazing. Curtains blown by the wind looked extremely realistic and there weren't any glitches in the environment.


    I really thought the cut scenes were an integral part in enticing the player to play the game. The script is flawless and voice acting is on cue. There aren't any of those awkward moments in cut scenes that were present in the previous games. Another new element was the game's ability to challenge your reflexes during boss fights and cut scenes. Many times during boss fights, you would have to press buttons quickly in order to dodge their attacks. This really kept the player on guard and heightened your control pad reflexes.


    I really didn't like the fact that they took out the puzzle aspect of the game. This was a key element in previous games that could of perfected this game. While playing previous Resident Evils I liked solving puzzles and finding secret doors or pathways. Since this game is more fast paced action, I can see why the developers left this element out. All in all, this was a very interesting game to play that evolves the survival/horror genre.
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    [March 3, 2008 05:10:18 AM]
    5th GameLog: Resident Evil 4 (Game of Choice) Log # 1

    Summary

    Resident Evil 4 is a third-person horror/survival game with a strong emphasis on action. It is the sixth installment in the resident evil series that uses game mechanics totally different from the previous ones. You play as Leon S. Kennedy, a US Government Agent who has been given the task to rescue the President's daughter who has been kidnapped by a cult group known as the Los Illuminados.


    Game Play

    RE4 is probably the most intuitive Resident Evil game ever made. It combines elements of the previous games with totally different game mechanics. I thought it was a good move to change the game play style because the fixed camera angles mechanic was getting boring and people wanted a change. The most distinctive element of this game is the behind the shoulder action shooting. This really gives the game a fast paced gun play action. With this new mechanic, the player has the option to aim freely and get creative when shooting enemies. Another intuitive aspect is the players option to jump out of windows and interact with objects within the game. If a zombie is climbing a ladder, you have the option to knock the ladder over. Also if a zombie has grabbed onto you, you can do a kick move or a body slam to counter his attack.


    Another great thing about this game is the AI. The enemies in this game are much smarter and work together. If you aim at an enemy for a little too long, they will quickly move out of the way and start running at you. The number of enemies you encounter has increased dramatically. There are several types of zombies that vary in difficulty and each is very distinguishable.


    All the characters in the game are created with great detail and are voiced beautifully. The story is the probably the main aspect of the game that keeps you hooked. As you keep progressing, the story unravels little by little and entices you to keep playing. Also, most of the main characters have personal stories of their own that are told vaguely and show past connections between the characters. The story gives this game great flow and nothing in the game seems random.


    One thing I liked very much is the implementation of The Merchant. The Merchant is a character that you encounter throughout the game who sells weapons and equipment. You can also sell things they you have found like golden necklaces, pearls, and other rare items. As you kill enemies, they drop money or weapon ammo for you to pick up. You can also upgrade your weapons from the merchant and as you keep upgrading your weapons, their value goes up.
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    Status

    Ankur's Resident Evil 4 (GC)

    Current Status: Playing

    GameLog started on: Thursday 28 February, 2008

    Opinion
    Ankur's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Ankur's page

    See info on Resident Evil 4

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