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    Meet the Edwins's Trauma Center: Second Opinion (Wii)

    [March 3, 2008 07:11:53 PM]
    Last Gamelog
    2nd entry

    Gameplay
    In my session with the of Trauma Center I saw the narrative side of the game progress. I encountered an inner virus that’s destroying patients from within called the GUILT. This virus adds a bit of a sci-fi feel to the story.

    A cool addition that was not in the DS version of the game is the “defibrillator.” The defibrillator lets you take the wiimote and nunchuck and press them forward on a patient to zap them and bring them back to life. Second Opinion really shows off what the Wii is all about. If anyone checks it out, you’ll agree that it is a great example of a wii game.

    Just for the sake of fun, I found myself purposely killing my patients. It’s amazing how this is a game where you have full control of a person’s life. Trauma Center may be one of the only Operating games out, but it isn’t exactly a simulator. Operations that’ll take countless hours in the real world can be completed here in 5-20 minutes. I removed a patient’s tumor in 3 minutes. Aside from that, the game has a tremendously innovative gameplay and is perfect for the Wii.

    Design
    The Design choices in the game are both appreciated and questionable.
    One design choice that I must mention is the music which was composed by Shoji Meguro, who is known for composing the music for the Shin Megami Tensei series and the Digital Devil Sage series. In my opinion (no pun intended), Trauma Center has some of the best music in gaming history. It’s memorable, catchy, creative, relaxing, and yet intense. Drum beats follow slow piano and keyboards. The music is simply beautiful.

    Another design choice that must be mention is the gorgeous hand drawn artwork.
    There are no CG cut-scenes, only handdrawn artwork. Honestly, I’d prefer this than an extremely expensive 3d cinematic.
    The most important design choice that Atlus made with Second opinion is the full wiimote functionality. It works very well, and takes advantage of the sensor bar and the gyroscope technology that’s built inside of the wiimote.

    The designs for the visuals are a huge a step from the DS, but yet have a last-gen feel. Another con with the design of the game is the lack of voice over work. There is a small amount of VO work, but not enough. You’ll find yourself reading text box after text box.

    Another interesting design choice is how this game that is all about opening someone up. If you explain this concept to someone they could think that it’s filled with blood and guts and not at all safe for kids. This is not the case. The game’s visuals are “player friendly.” There is blood, but not enough where the player will be too disgusted to play. The art style is so eye friendly, that it even attracted some friends of mine and convinced them to play.
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    [March 3, 2008 06:23:27 PM]
    Last GameLog
    1st Entry

    Summary
    Trauma Center: Second Opinion is “wiimake” of the cult classic “Trauma Center: Under the Knife.” The DS version sold tons of copies and is still to this date one the most innovative DS games out. Second Opinion is no different on Wii as it takes full advantage of the Wii’s functionalities. You play as the young new Doctor, Dr. Styles, as he is set to save the world from suffering patients.

    Gameplay
    This game is all about being a Doctor for those who don’t know. Players can operate with scalpels, needles and threads, ultrasounds, disinfective gels, surgical lasers, and all the tools found in an operating room.

    In this version, the players uses the nunchuck and wiimote rather than using the stylus and touchscreen on the DS. It works perfectly fine. I was a fan of the DS trauma center and I picked Second Opinion with the Wii’s launch. I remember feeling skeptical when this game was approaching its release. However, after playing it, I realized that there is no reason to feel skepticism. When you make incisions, you’ll actually see your cursor shaking on screen because of your hand. This makes the game a lot more exciting than the DS version. It’s far more intense and entertaining. The game starts off like many games with introductory tasks like making incisions on a person’s surface and pulling shards of glass from a person. It’ll become more difficult with levels involving cutting out tumors. All of the tasks in this game feel intuitive. I often immediately knew how the controls were going to be for some operations just by reading what my goal was. For Example, pull out tumors. I knew already that I was going to have to use the Wiimote to cut, drain blood, and pull.
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    Status

    Meet the Edwins's Trauma Center: Second Opinion (Wii)

    Current Status: Playing

    GameLog started on: Monday 3 March, 2008

    Opinion
    Meet the Edwins's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Meet the Edwins's page

    See info on Trauma Center: Second Opinion

    More GameLogs
    other GameLogs for this Game
    1 : Trauma Center: Second Opinion (Wii) by Benladen (rating: 4)
    2 : Trauma Center: Second Opinion (Wii) by schaver (rating: 4)
    3 : Trauma Center: Second Opinion (Wii) by tricap (rating: 4)

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