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aelin's Bust-A-Move Ghost (PSP)
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[March 4, 2008 12:05:43 AM]
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GAMEPLAY:
In the next 45 mintues I tried all the different puzzles. My favorite one was the mix'em up puzzle where the colored balls would change colors randomly. I liked it the best because it made the game even more challenging. My least favorite was the ghost puzzle because it was kind of like the original puzzles so it wan't much of a difference. The hardest puzzle was the seesaw puzzle where the screen was like the seesaw and the balls were the balances. This puzzle made me the most frustrated just because I kept on losing.
The game was still fun because I was able to try an array of puzzles. It gave the game flavor. Even though I tried over and over again the game is still hard and challenging. This is what makes me want to keep playing the game so I can try to get better at it.
DESIGN:
The levels on this game is good because when the levels the go up, the balls are arranged in a more difficult way and sometimes there will be more balls. The higher levels are definently more challenging. The game keeps the player interesting by its levels and various puzzles to choose from. The player may not like one of the puzzles but they have several others to choose to play. The differnt special balls also makes the game more interesting just because they can help the player but might also disadvantage the player.
The game can be frustrating because it is a game that is easy to learn but hard to master. It takes a lot of tries to really get used to it, but that doesn't mean that you're good at it. The frustrating part may be a good thing because then it shows that the game is challenging and I urge the player to try over again. However, it can mean a bad thing because the player might keep losing and will not be interesting in the game anymore because the player has not recieved any reward.
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[March 3, 2008 11:21:28 PM]
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SUMMARY:
Bust-A-Move Ghost is a simple game consisted of little colored balls and various puzzles. In the game, the player is presented different set ups of colored balls where they shoot their own little balls. The point of the game is to match the balls and get rid of all of them before they reach a red line toward the bottom of the screen.
GAMEPLAY:
The characters in this game are very cute and cuddy looking. I was able to choose which character I wanted to be. The game is very colorful and has a fun-based feel. Even the music is happy and up-beat. The game is not hard to learn but can be difficult at times. This is what makes it challenging. I had to figure out where I wanted to shoot the ball and how to aim it in order to get rid of the other balls.
The game was fun for me to play just because of the cuteness and because it was challenging. It's like one of those games that you can play over and over again, such as solitaire. The game doesn't really have a story because it's just different puzzles.
It was interesting to play because different levels will present special balls beside the colored ones. Some of the special balls make the game easier and some of them make them harder. The music also is interesting because the closer the balls get to the red line, the faster the music gets. When the music gets faster I start to panick because I know that I need to act fast and smart to beat the game before the balls reach the red line.
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aelin's Bust-A-Move Ghost (PSP)
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Current Status: Playing
GameLog started on: Monday 3 March, 2008
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This is the only GameLog for Bust-A-Move Ghost. |
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