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    mymy's Final Fantasy X (PS2)

    [March 4, 2008 01:14:20 AM]
    Final Fantasy 10
    Second Hour


    GAMEPLAY

    Another hour into the game and the story is starting to pick up the pace. Square is known for detail. I have heard from many friends that they find Tidus whinny and annoying. I have to disagree there. When comparing Tidus to the Tidus that narrates, the tone is completely different. The Tidus that narrates the events sounds more mature than the one that the player plays as. Therefore it is part of character development. Every character has their own past and secrets because each character seems bitter on certain topics. I find it funny that Auron told Tidus that it was his story when I really think it is equally Yuna’s story as it is Tidus’. It is her pilgrimage afterall and Tidus is just apart of her journey.

    Like what all RPG’s are suppose to do to players, I was wrapped into the game’s plot. I just wanted to keep on playing to see the next cut scene because they are so beautifully done. The game felt more like progressing movie than just a game itself. I think it is because of the many stops in gameplay where the characters talks as an event. I think Square is very innovative for FF10 since it was the first of it’s kind. Compared to other titles under Square, such as Kingdom Hearts series and Final Fantasy Series, they seemed to cut out all animated cut-scenes to tell the story. They just used an event with regular gameplay graphics for conversations.



    DESIGN


    For a first in it’s family to go onto the Playstation 2, Square definitely exploited the console. There was a lot of talking in the game compared to the others under Square. My friend was watching me play and he was complaining that it was dragged on to long and one cut scene to many. I, however, loved how FF10 decided to tell it’s story. Everything else was pretty much the same. They still kept to their roots for most aspects of the game. Only a few things were changed and that was the battle system and leveling system, but even then it didn’t get a drastic make over.

    The tone of the gameworld is suppose to be serious but so far it is more on the lighter happy side. Tidus and Wakka are used to break the sadness that Sin causes Spira. The game explains how Blitzball is the people’s distraction from Sin. Blitzball is basically the only thing that people can enjoy/focus on and not think about the next town that Sin will destroy. However, once the player passes the blitzball tournament, like Wakka said, everything will become serious.

    The game doesn’t exactly have a level design. Like most RPGs you level up and fight bosses in order to advance the story. It is like an implicit rule. The reward structure in this game is to be able to defeat bosses without much difficulty when you learn new skills on the sphere grid. Overdrives, a finishing blow or a characters special, is different for each character. Some requires you to push buttons while others require you to spin the analog stick. This is something new that Final Fantasy brings to the table using the PS2’s new controller.

    I would recommend this game to someone who has the patience to sit through the story because it is worth it.


    This entry has been edited 1 time. It was last edited on Mar 4th, 2008 at 03:06:22.


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    [March 4, 2008 01:13:57 AM]
    Final Fantasy 10
    First Hour


    SUMMARY


    In Final Fantasy 10 you play as Tidus, a boy who claims he’s from Zanarkand, a place that has been destroyed 1,000 years ago in a world called Spira. The goal of the game is to travel across Spira, helping Yuna, a summoner, defeat Sin.


    GAMEPLAY

    Amazingly, I am still not done with the tutorials in this game. Since this was the first Final Fantasy ever to have voice overs and better cut-scenes, square used it to their full advantage. The results: a dragged out introduction that took forever before the game would pick up the pace. However, because of this the players are given more insight on the fictional. I think the game has an emergent narrative because the player learn things as they go, just like Tidus. At the same time it can also count as having an embedded narrative because it uses cut-scenes in order to create this fictional background/story.

    The battle system for this game is similar to the older series. It is still turn based but the turns are already predetermined based on your stats. Equipment has also changed in this game. You are only able to two equip a weapon and a shield in this game. The game has also removed character levels. The game also changed the way you learn skills and magic. It uses something called a “Sphere Grid”. If you have played Final Fantasy 12, this is similar to it since FF12’s “License Board” derived from FF10. You basically earn experience to earn AP. You then use the AP to travel the sphere grid and use ability spheres on the nodes to learn new skills.

    That’s pretty much it so far.


    This entry has been edited 1 time. It was last edited on Mar 4th, 2008 at 02:03:56.


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    Status

    mymy's Final Fantasy X (PS2)

    Current Status: Playing

    GameLog started on: Monday 3 March, 2008

    Opinion
    mymy's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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