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    refereelarry's Half-Life 2 (PC)

    [March 4, 2008 05:54:37 PM]
    Gameplay 2:

    Upon playing Half Life 2 for my second gameplay portion, I got to experience much more that the game had to offer. Later in the game, there are puzzles integrated into your somewhat linear path. This adds a new type of challenge to the game. Instead of the standard enemy-annihilation of shooters, the puzzles slowed gameplay down a bit and made you think both logically and creatively. This variety of challenge added depth to my gameplay experience.
    I had a really fun time playing this game. Not only was the story interesting and level design intricate, the gameplay kept my attention and flowed very nicely. The game also came with Half Life 2 Deathmatch, which is a multiplayer version of the FPS that is played online. It is very fast-paced and exhilarating. This combination allows one to enjoy the physics engine and graphics of the Half Life 2 both in solo magic circle in the one-player campaign and also online with your peers.

    Design:

    Half Life 2 is an outstanding game in its design and set the parameter for quality in the gaming industry at the time. It uses the Source game engine, which is an adaptation of the Havoc physics engine. This allows game makers to create a highly interactive and complex gameworld that follows real-world physics more accurately than any game prior.
    There are a variety of items lying around the gameworld in which one can interact with. For example, there are bottles and bricks on the floor of one alleyway that will smash into pieces if picked up and thrown or thrashed against a wall. Each has a unique sound effect and the broken pieces themselves can be moved around. This detailed aspect of the game really enhances its appeal.
    On a related note, the game incorporates an innovative weapon: the gravity gun. This gun allows the player to attract loose items in the game (such as those mentioned above) and hurl them at enemies or other targets to complete puzzles. This can be very fun and effective. One example of utilizing this technique would be attracting a barrel of flammable liquid to you and then launching it towards an enemy, who would proceed to explode in flames. This interactivity goes great along with the intricate level design seen in the game. There are a variety of levels and beautiful scenery that make the player feel like they are traveling far distances to reach their goal. This game is hands-down a wonderful experience that should be shared by serious and casual gamers alike.
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    [March 4, 2008 05:54:14 PM]
    Summary:

    Half Life 2, by Valve, is an amazing sequel to the critically acclaimed Half Life. This first-person shooter has an intricate story line and keeps the player on the edge of their seat during gameplay. Some outstanding features (which will be covered later in the gamelog) include its physics engine and its movie-like quality.

    Gameplay 1:

    Half Life 2 was released in 2004 and won multiple game-of-the-year awards. This is not very hard to believe considering its fast-paced and addictive gameplay. During my first play period, I started a new game and watched the intro unfold. Right from the beginning, the game has a cinematic quality to it. The credits fade in and out of the corners of the screen while the setting is being established. Ambient noises and sound effects are very affective in creating a feel for this game. My mood was manipulated just by watching this intro sequence and I was hooked to see what happened next.
    Throughout gameplay, Half Life 2 does a great job in keeping the player interested and keeping a steady flow between levels and cinematics. At various points in the game, one will be presented with an informative dialogue by a character in the game but will still be able to move around and interact with things in the environment. The character talking to you will continue giving eye contact even if you move around, meaning their character turns to face you. This adds a feeling of reality to the event, making it seem like a conversation rather then a checkpoint in the game. This adds to the appeal of gamplay, and enhanced my absorption into the magic circle.
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    Status

    refereelarry's Half-Life 2 (PC)

    Current Status: Playing

    GameLog started on: Tuesday 4 March, 2008

    Opinion
    refereelarry's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Half-Life 2

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