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    ifa10911's Supreme Commander (PC)

    [March 5, 2008 02:49:36 AM]
    GAMEPLAY

    Continuing to play Supreme Commander I'm still impressed by its massive scale, no other RTS has ever come close to implementing battles this large. Though on the downside this makes the game an enormous system hog, even my dual core system with a 512 mb video card occasionally slows down.

    Multiplayer is quite a bit of fun, but as stated before its quite a time hog. I do enjoy the subtle maneuvering and jockeying for position mixed with all out head on combat. Occasionally I do feel though that sometimes all strategy and though goes out the window and it becomes a matter of who can fling more guys faster at his opponent.

    On the social side of gaming, because multiplayer games take a long time, it does make for some interesting joint strategies and or backstabbing in these longer and larger games.

    In playing I've also found it can be difficult to effectively use navies and aircraft. They are extremely vulnerable , and for the higher powered units require very high time and resource investments.

    It is also worth mentioning the “experimental” units. These are what make the individual sides unique. For the most part each side is a clone of each other, but these units are extraordinarily large and powerful. One of the cybran's for example is a large walking robot with missile launchers and an enormous laser, that takes the combined firepower of 40-50 tanks to destroy, and still takes a large amount of time, or for the UEF side you can build a mobile factory or submarine aircraft carrier. These units add flavour and a nice goal to reach for in playing what would otherwise be extremely similar sides.

    DESIGN

    The Good:

    HUGE scale never done before as well or effectively.

    Zooming feature is new and intuitive, allows for easy navigation of the battlefield. You can quickly zoom out to view the whole map just with the mouse wheel, and then position the cursor on the map, use the wheel again and zoom in on where the cursor is focused.

    Unit and building queuing also new and intuitive, and VERY useful and time saving. You don't have to constantly tend your builder units, but instead can give a series of orders telling them where and what to build in one go.

    Experimental units are a blast to play with, visually stunning, and impact playing styles.

    Ferry system for transporting large numbers of units. You can set up two points on the maps and your transports will automatically move your units between these two points with a minimum of fuss.

    The Bad:

    System hog, the large scale of the game can kill some systems.

    Limited field of view due to the large interface.

    The 3 sides you can play are basically clones of one another with only a few distinguishing units, as opposed to warcraft III or starcraft with very unique sides lending themselves to very different styles of play.

    Can be overwhelming to play at times trying to keep track of ten zillion units wandering around.

    The formations for units kind of suck, very limited.


    Bottom Line:

    A blast to play, if a bit intimidating in its scale initially.
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    [March 5, 2008 01:06:00 AM]
    SUMMARY

    Supreme Commander is a large scale real time strategy game where the player takes control of one of 3 sides and battles it out over large maps using armies of air, ground and naval units.

    GAMEPLAY

    First off, the story, while not much in of itself, the story is semi-engaging and while some what humdrum (the standard “only you our best commander can save our way of life”) it isn't annoying. I don't get particularly worked up about it, but its enough that keeps me interested to see how it progresses. For example, in completing one mission against the “Cybran Nation” you find out that your efforts though valiant weren't enough to stop the onslaught motivating the following missing to protect and evacuate a base.

    The interface is clean and crisp, but a little obtrusive into the play field. You have a strip down the center for your view of the battlefield and it can occasionally get annoying when you would like to see the action, but cant maintain any sort of decent control at a zoom level where you really get to see it because of this limited field of view.

    I can definitely say that time flies by when playing this game. It is very engrossing and keeps you busy due to its very large scale, and battles involving literally dozens of buildings and hundreds of units across literally square miles of virtual battlefield. Its impressive, and occasionally annoying, the enormous scale of the game. The fastest air units (scouts) can literally take minutes to travel across the largest maps. But the flip side of this is that you really do feel like a general as the player, moving vast armies across huge terrain which allows for a great deal options in terms of maneuvers, feints, and ambushes.

    The enormous scale also brings up one of the games (sort of) negative points: time expenditure. Some missions require several hours of play to complete, and a large multi-player game can occasionally take even longer if you get stalemated.
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    Status

    ifa10911's Supreme Commander (PC)

    Current Status: Playing

    GameLog started on: Tuesday 4 March, 2008

    Opinion
    ifa10911's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See ifa10911's page

    See info on Supreme Commander

    More GameLogs
    other GameLogs for this Game
    1 : Supreme Commander (PC) by Hunter.Requiem (rating: 5)
    2 : Supreme Commander (PC) by Stoppokingme (rating: 5)
    3 : Supreme Commander 2 (PC) by dkirschner (rating: 3)

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