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    altfire's Resident Evil 4 (GC)

    [March 4, 2008 11:50:12 PM]
    GAMEPLAY

    As much as I loved the first few hours of RE4, I have to admit that the more I played it, the more disappointing it got. The game starts out so strong and intense that it loses its impact after a few hours. In most games, the intensity slowly builds up to a final climax but in RE4, the most shocking and exciting moments are experienced within the first 5 hours of the game.

    Once the ridiculous plot started unraveling, the game started to lose a lot of its charm. The locations got more and more over the top (creepy castles, laboratories, etc.) and the terrible voice acting just pulled me out of the game. Also, the more I played, the more I felt like I was playing an action game rather than a survivor horror game. Sure it was still a lot of fun but for a game that takes itself so seriously and has so much potential, it’s a shame to see issues like this.

    DESIGN

    Technically RE4 is a stunning game. It has some of the most amazing graphics seen on the GameCube and really pushes the system to its limits. The textures, environments, and animations all look amazing. When it comes to the audio however, it fails to impress. The music is done well but it’s nothing special. The voice acting, just like every other RE game, is so bad that it hurts the overall game experience. From the fake Spanish accents to phrases that are repeated over and over again, the voice acting doesn’t even come close to some of the other titles out there on the market.

    While the voice acting quality hasn’t improved much since the first RE game, the camera and controls certainly have. Gone are the old fixed camera angles and wonky controls. RE4 now puts the players in the center of the action. The game is viewed from an over the shoulder camera angle that works very well with the intense edge-of-your-seat action of the game. The controls are completely overhauled too. Instead of the slow and wonky controls of the past RE titles, RE4 has a very responsive control scheme that makes getting out of tight situation a lot easier.

    As for the plot…well…it starts out pretty interesting but as I mentioned earlier it gets more and more absurd and unfortunately for someone like me who really enjoys good storylines, this game is a letdown. Some people may not be bothered much by it but for me, the plot is very important and RE4 completely fails in that department.

    Overall Resident Evil 4 is a game that must be experienced. Sure some of the design elements like the storyline, the pacing, and voice acting threw me off a bit but I still enjoyed it.

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    [March 4, 2008 11:49:45 PM]
    SUMMARY

    Resident Evil 4 is a third person Survival Horror game that puts players in the shoes of Leon S. Kennedy, a “U.S. Agent” who has been sent to an undisclosed location in Europe in search of the President’s kidnapped daughter. The game mostly consists of frantic third- person shooting (and some stabbing and kicking) with some light puzzles thrown in for variety.

    GAMEPLAY

    To say that Resident Evil 4 is action-packed and faced paced is an understatement. Ten minutes into the game and I was already faced with hordes after hordes of “zombies” chasing after me with axes, chainsaws, and other deadly tools. It was clear to me that the forth entry in the series was completely different from the past titles. While the previous three Resident Evil games relied on cheap scare tactics (zombies popping out of nowhere, etc.), RE4 is definitely a lot more frantic and the action is unrelenting. The enemies don’t simply shamble around. They mercilessly chase after the player, break windows, tear down doors, throw deadly objects, and in general are a lot more agile and hostile.

    For example, there is an area very early on in the game where a large group of “zombies” are gathered around a burning corpse. I had no choice but to go through them and what ensued was one of the most exciting moments in videogame history. I made my way to the fire and started shooting at the enemies with my handgun but there seemed to be no end to them. They were getting closer and closer and I had no choice but to retreat to a nearby house. I pushed a cupboard in front of the door to block off the enemies from coming in and for a minute I thought I was safe. I didn’t think the enemies were smart enough to break windows and use ladders to climb inside the building. In less than a minute, I was surrounded by dozens of zombies. As I was blasting them away one by one, one of the enemies started running towards me with a chainsaw screaming and before I could do anything he chopped “my” head right off. That had to be one of the most graphic “HOLY S***” moments I had ever played through. To describe Resident Evil 4, intense would be an understatement.

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    Status

    altfire's Resident Evil 4 (GC)

    Current Status: Finished playing

    GameLog started on: Tuesday 4 March, 2008

    GameLog closed on: Tuesday 4 March, 2008

    Opinion
    altfire's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Resident Evil 4

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