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    blackwar12's Warcraft III -- Frozen Throne (PC)

    [March 5, 2008 03:41:15 AM]
    Gamelog entry #2

    Gameplay

    I especially liked the storyline that the game possesses. The game possesses a campaign mode, where the player experiences the continuation of the previous storylines of the Warcraft world. The story was rather exciting and engaging, ranging from night elves hunting a demon bent on destroying a large portion of the world to a story of mistrust and betrayal. Being a fan of the Warcraft world’s story, I especially loved the campaign feature that the game offered.

    I enjoyed the social interaction that I had while playing this game. I had a small LAN party with two to three other friends, and we basically played melee maps (default setting where you pit against each other or computer allies and enemies) and a number of custom games (games with maps modified by a fan of the game). The social interaction created through us playing with each made the game even more enjoyable.

    My experience while playing the game flowed due to the campaign and difficulty structure that the game provides. Initially, the campaign maps are rather easy. However, the difficulties of the maps are constantly on the rise. This allowed me to essentially “adapt” to the campaign’s increasing difficulty. For example, on one of the early maps in the campaign, the player, along with the enemy, is only given access to a number of limited upgrades and units. This ultimately simplifies gameplay as strong tiers of units are not accessible by either the player or the enemy. The storyline of the campaign also flows. One event followed another, and I was able to absorb and understand the storyline that the game possesses as I played through the campaign.

    Design

    The hero system that the game possesses is quite innovative. Unlike other RTS games out there that I know of, the heroes in the game are not simply stronger versions of a particular unit. They are unique in almost every way. Heroes in the game possess their own unique type of armor and attack, and on top of that, every hero has the ability to level up through experience points that one obtains from defeating enemies from combat. The hero has unique base stat attributes, and when a hero levels up, their stats increases, and the hero will be able to learn a new ability, or make a previously learned ability stronger. There are also items that heroes can purchase, equip, and sell with a number of effects, ranging from boosting the hero’s armor to a staff that allows the hero to use abilities that are ordinarily unavailable to them.

    The level designs are extremely varied. The scenario maps often possess unique objectives. One map might tell the player to destroy an enemy base while another map might tell the player to assault and close demonic gates. The only common objective that maps possess is the destruction of enemies. However, even in that sense, the ultimate goal of the maps is almost always varied.


    This entry has been edited 1 time. It was last edited on Mar 5th, 2008 at 18:31:45.


    read comments (1) read comments - add a comment Add comment
    [March 5, 2008 01:21:51 AM]
    Gamelog entry #1

    Summary

    Warcraft III: The Frozen Throne is a real time strategy game where players control one of the four playable races, utilizing resources and managing a number of gameplay elements such as the organization and control of troops, in an effort to overcome challenges presented to them, which mainly exists in the form of defeating computer opponents in a default setting.

    Gameplay

    I especially liked the simplicity of the game and the additional artificial intelligence of units along with additional controls that players get in the game. Unlike a number of RTS games out there, such as the Age of Empire series, Warcraft III is extremely simple to play. The tech structure that the game possesses is extremely clear; you can tell exactly what you need in order to create or upgrade something. Units and buildings are also quite limited in numbers, which contributes to the game’s low learning curve.

    Warcraft III’s units are programmed to be rather “smart”, which in essence gives a player more control of the game. You can “queue” up your worker’s tasks and his overall actions. You can tell a peasant to initially walk in a zig-zag line to a patch of tree, harvest the tree once he arrives there, and create a farm building after he has successfully finished harvesting wood. Units in the game have a large “vision”, which allows them to notice enemy units around them from quite a far distance and react accordingly. A large number of abilities in the game can also be set to “auto-cast”, a function where units will use abilities by themselves appropriately. If you were to set a priest to auto-cast his inner fire spell, which boosts a friendly unit’s armor and gives additional attack power, then the ability will automatically be used by the priest when the player is actively fighting an opponent.
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    Status

    blackwar12's Warcraft III -- Frozen Throne (PC)

    Current Status: Playing

    GameLog started on: Wednesday 5 March, 2008

    Opinion
    blackwar12's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Warcraft III -- Frozen Throne

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