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Butano's Legend of Zelda: Majora's Mask (N64)
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[March 6, 2008 02:07:04 AM]
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GAMEPLAY:
So my second playthrough of this game didn't go as well as I expected. After completing the first actual mission/temple, everything that I did to make things better just goes back to crap after you go back in time. So I got a little flustered after that because when I went back to get an item, it wouldn't allow me to go to the temple again! Definitely a pain in the butt playing this game after hearing so many good things about it.
I like Ocarina of Time and I also liked the new Wii release, Twilight Princess, but Majora'a Mask has just been frustrating to me. It's really annoying when you need to do a mission, but forget where to go, because they only tell you once of where to go, and if you forget, then too bad. Really annoyed by that also.
My opinion of this installment of the Zelda series would have to be that this is the worst of them all. Too many things that need to get accomplished within a short amount of time in a game that usually lets you take as much time as you want to complete a mission. I just got really pissed off when all the progress I did on the first temple just suddenly goes back to where I had to start when I needed to go back in time because of running out of time.
DESIGN:
The story that this game isn't very new, other than the items used in it. Find a mask, save the land. That's the general story of Majora's Mask. This game is pretty much a direct sequel to Ocarina of Time. You start off leaving Hyrule and princess Zelda gives you the Ocarina of Time, so later on in the game, you use the ocarina to do certain things, much like Ocarina of Time.
The gameplay in Majora's Mask is definitely different from other Zelda games. You have a time limit to complete mission/temple and if you run out of time, you can use the ocarina to go back in time. The catch is, is that you lose pretty much all the progress you made on your mission plus all of your cash and items, such as arrows, when you decide to go back in time.
The biggest thing I hated about this game was the save feature. Originally, you could go to the pause menu, press save, and the game would save your progress. Majora's Mask completely destroyed that and decided that you only need to save each time you either go back in time or decide to go to a save statue to save your progress. This irritated me straight off the back when I couldn't save until I had played for about an hour and received the ocarina of time.
But there are some things that Majora's Mask does well. It has more missions, which is always good, and it has a cool mask power feature. When you complete a boss, you get the boss's mask, which contains all the evil in the boss that you can use to do certain things. It's almost exaclty like Capcom's Mega Man, where every time you beat a boss, you get that boss's power.
Even though I'll still play through the game, I don't think that this is one of the better Zelda titles I've played. The idea is good, but there are just too many bad things that follow with that idea.
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[March 5, 2008 04:18:29 AM]
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SUMMARY:
In The Legend of Zelda: Majora's Mask, you, Link, are on a quest to find an evil, magical mask that has the power to destroy the world. You have 72 hours(in game, not real) to find the mask, using your Ocarina of Time to manipulate time to make it either go back or forward.
GAMEPLAY:
Majora's Mask was confusing at first, just like Ocarina of Time was, like figuring out where everything is and how to solve certain puzzles and stuff. The intro to the story was sort of long, so I had to play about an hour and a half to figure out what was going on.
Since I had played previous Zelda games before, I was expecting a slow start and no real combat until later, but in Majora's Mask I was surprised that for the whole prologue you run around as a Deku child, due to a curse that a skull kid puts on you. The one crucial thing about Majora's Mask that annoyed the snot out of me was the fact that you couldn't save UNLESS you had the ocarina of time, which took me around an hour to find.
I had fun playing the game, but I felt a little lost because there are no points on the map that tell you where everything is. I'm sure that as I get deeper into the game, the story will open up and the gameplay will play a little bit faster and smoother than starting off. If they had a save feature in the pause menu, I think I would have enjoyed the game a little more instead of having to keep on playing until I found the ocarina to save my game.
This entry has been edited 1 time. It was last edited on Mar 5th, 2008 at 18:49:12.
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Butano's Legend of Zelda: Majora's Mask (N64)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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Butano's opinion and rating for this game |
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Rating (out of 5): |
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