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    DDiZZiBBL's Ratchet & Clank Future: Tools of Destruction (PS3)

    [March 6, 2008 04:20:20 AM]
    Gamelog Entry #2

    GAMEPLAY:

    So the bad guys got a little more difficult. Some of them actually had shields, and the bigger bad guys would fly in the air and when they attacked, they would actually hit you. So this forced me to learn to change up my weapons against different enemies. This made the game more challenging.

    Again, the world looked great. Each place I had been to was unique and had its own elements, bad guys, and set of obstacles. As I continued to upgrade my weapons, I was able to earn some new ones that turned out to be much more powerful than the one I had. This sort of made killing bad guys easier, but it was pretty cool watching the animations of my attacks.

    The game carries a lot of humor, whether its in the dialogue, or some of the crazy elements in the game. For example, controlling Clank is funny because he is not strong at all, and these little tiny aliens follow Clank around and protect him, while also telling him what to do. Some of the devices are funny to use. One device makes your enemies dance to a disco ball, leaving them vulnerable to any attack you wish to kill them with.

    In conclusion, playing Tools of Destruction was still fun the second time through. I learned more about the story, remained interested, and enjoyed fighting my way through obstacles and bad guys.

    DESIGN:

    I really like how they implemented the SIXAXIS controller in the game. In one obstacle, you are falling from the sky and you must avoid missiles trying to hit you. With the tilt sensitive controller, you must move Ratchet forward, left and right to avoid getting hit while falling down. I was impressed with how responsive to controller was to game.

    Also, ebing able to control Clank in the game, who usually just sits on Ratchet's back the whole time, was an ineresting change of pace. It took you away from all the weapons and destruction, and made you think about how to get from one place to another.

    The more used a weapon in the game, the stronger it got. Your weapons level up, as they should, since enemies do get stronger as you progress. Although enemies do get stronger, the game itself is not all that complex, and is still easy after playing two hours of it. Perhaps, the game was meant more for younger gamers. Even with the lack of challenging fight sequences and obstacles, I would still recommend this game to anyone who is looking for a fun 3D adventure. I have not yet fought with a boss, and I do look forward to playing this game more, and taking on a much more difficult task ahead.
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    [March 6, 2008 02:07:10 AM]
    Gamelog Entry #1

    SUMMARY:

    Ratchet & Clank Future: Tools of Destruction is an adventure game for the Playstation 3. The game follows the adventure of Ratchet who is a Lombax (not really sure what that is but he looks like a cat). ratchet is accompanied by he faithful robotic friend Clank during the game. Ratchet uses weapons, such as a wrench, a gun called a combuster, fusion grenades. You primary goal is to guide Ratchet and Clank though a world that seems to be against you for whatever unknown reason, and try to solve the mystery within the story by completing the game. Completing the game involves solving simple puzzles, destroying enemies and bosses, and collecting items.

    GAMEPLAY:

    I had a lot of fun playing the game for the first time. Although I was not sure what the story was about at first, I got a real kick out of blasting enemies with my combuster and hammering away with my wrench. The bigger the enemies were, the bigger weapons I used. Right when I started playing, I wondered why everything seemed so hostile. I was forced to kill a whole bunch of enemies even though they really did not do much to attack me. The game feels easy right away. Perhaps the real challenege doesn't start until I progress further along the game. The game kept me interested by allowing me to upgrade my weapons and buy new ones. This actually gave me a reason to pick up all the bolts throughout the world by killing enemies and breaking bolt crates.

    The flow of the game was flawless. Cutscenes were beautiful, and they did not take me away from the game at all. In fact, I felt like I was watching a Pixar movie, just like advertised. The game just looks great from top to bottom, and the sound really brought me into the game.

    Overall the game masters the use of 3rd person shooting and platforming. I can tell right away, that the further I get into the game, the funner it will be. Killing enemies is great, especially with the wide variety of weapons you can use. I just wish the game could be a bit more challenging, and bad guys weren't alwsys so easy to kill.
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    Status

    DDiZZiBBL's Ratchet & Clank Future: Tools of Destruction (PS3)

    Current Status: Playing

    GameLog started on: Wednesday 5 March, 2008

    Opinion
    DDiZZiBBL's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    More GameLogs
    other GameLogs for this Game
    1 : Ratchet & Clank Future: Tools of Destruction (PS3) by dkirschner (rating: 5)
    2 : Ratchet & Clank Future: Tools of Destruction (PS3) by Shawn (rating: 5)
    3 : Ratchet & Clank Future: Tools of Destruction (PS3) by TDouglass (rating: 4)

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