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muffins's Disgaea 2: Cursed Memories (PS2)
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[March 5, 2008 08:28:21 PM]
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Entry #2--
Gameplay:
All of the characters you get introduced to have really interesting quirks to them, which adds to the appeal. They all have very distinct personalities, and are quite engaging.
While the actions in the battle system and the way you move, etc. are all very repetitive, they don't really get boring, because each stage has unique monsters to fight and you continually want to try to get farther along in the story to find out what happens next.
Creating characters is amazingly fun, one of the best merits of the game. I typically like to create lots of monsters in my party (which can be a problem if I need to do something which requires throwing), because there are so many awesome characters to make. Using the student/master relationship can also be really useful, and there is just so much going on in this game to learn about that it is really intense.
You can also start to attend the Dark Assembly, and ask senators to pass certain bills (creating characters, stronger/weaker enemies, more items in shops, etc). This is a really innovative idea, I think. Some bills are harder to pass than others, and you have to sometimes bribe senators into voting for your bill, which can be really fun (yet irritating).
Design:
The game provides a very enjoyable play experience, one that you can completely change based upon personal preference. If you want a more hardcore gaming experience, you can get it, but if you want a more casual experience, that is completely possible as well. This is something that is really cool about the game; it's quite flexible.
If you want, you can spend hours upon hours searching for better and better weapons, going into the Item World and making your own items have better stats, reincarnating characters for better stats and many, many other things. This is all really enjoyable, but it is totally possible to beat the game without doing these kinds of things, so Disgaea 2 can appeal to all sorts of gamers.
The character creation system also really enhances the game, and making it so that in order to get a better level of a certain class, you need to level up the previous level of it, only makes you want to play the game even more until you can create better versions of your favorite characters. This is really one of my absolute favorite things in the game, because there are so many options, and you always have something else to achieve.
The music for Disgaea is also really good, nothing that stands out particularly to me, but it's not annoying, and it's got pretty good structure and whatnot. Just not spectacular like some other games.
There is a huge amount of complexity to this game that looks, at first glance, pretty simple. But adding character creation, the Item World, and the Dark Assembly all creates a multifaceted play experience that is unlike any other.
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[March 5, 2008 08:01:41 PM]
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Summary: Disgaea 2 is a tactical RPG in which you play as Adell, the only human left in a world turned into demons. In order to progress through the game, the player must complete stages, unlocking more narrative after each one. Each new place starts a new "chapter" in the game, and you progress to the next chapter after beating the last stage.
Gameplay:
I started a new game since it's been a while, and I've forgotten a lot of the beginning of the game. The dialogue is hilarious, and very early on you get a good sense of Adell's character. The fact that everyone else in the town have been turned into demons and have no conscience only furthers the player's liking of the main character, since his morals are still intact. The game does an interesting job of forcing Rozalin in your party, though the idea of "male and female character stuck together and forced to adventure together" is a little cliche. There are also some 'deus ex machina' moments, but those are easily forgiven. The situations are always quite amusing, something this and the previous Disgaea have in common. There's a little allusion to Guilty Gear, too, with a "female" NPC named Bridget who tells you "Actually, I'm a guy," which is pretty humorous.
It's useful that Rozalin has never been outside of her mansion, and the game characters act as if they are explaining things to her, rather than Adell, who should (and does) know everything already. It's nice that they didn't use an "amnesia" thing or anything. It is also really nice that you get rewarded for buying more things in the shops/getting healed by eventually getting prizes/better items and such. It's better than just having to spend hard-earned money and getting nothing out of it.
The story really does keep you interested, even if it's not the MOST original story ever. It uses cliche and somewhat overused ideas but also twists them into interesting directions, so it isn't unspeakably boring or *totally* predictable.
The battle system itself isn't much different from the first Disgaea, or really from other games of this type, but it is engaging and really has improved upon a lot of the older games.
This entry has been edited 1 time. It was last edited on Mar 5th, 2008 at 20:07:31.
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muffins's Disgaea 2: Cursed Memories (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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