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SpanishHomie's StarFox: Assault (GC)
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[March 20, 2008 03:00:49 AM]
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ENTRY #2
GAMEPLAY
The game is pretty interesting to play. I like the fact that the player is able to choose whether use the tank, spacecraft, or walk around on foot for most missions. Some of the missions, like the first where you only fly, don’t give the player that option. One issue that I had with the game was the controller layout scheme.
The game gives the player 3 options on the layout then it asks the player if he/she would like to invert the axis of the joystick. Although the game did a great job of giving the player many options of moving around in the environments, i.e. by foot or vehicle, it failed to implement a smooth transition when it comes to the controls.
On foot the controls seem very clunky and hard to use. When I wanted to invert the joystick while on foot, I wasn’t able to do so through the Pause menu. I had to quit my mission and go to the main menu where I proceeded to the Options menu. I believe these types of nuisances shouldn’t exist on such a franchise.
The game’s dialogue made me laugh. It was very humorous and semi-intense at best. Unfortunately this is another aspect of the game where the developers seemed to cut back on the budget. When the characters talked in the dialogue boxes at the bottom of the screen, I got annoyed very quickly. It became repetitive and the tone of voice they used was not very convincing.
This and many other aspects of the game made it not very fun to play. I didn’t feel very engaged. Even though I didn’t like it too much, I think I might just have a biased opinion because I usually enjoy a first person shooter that is more realistic than StarFox: Assault. The entire game is based on fiction except for the fact that a fox, rabbit, frog, and falcon actually do exist.
DESIGN
Like I said before, the entire game is fictitious. This probably was a good thing for the design team since they didn’t have to worry about too much realism. The characters are all talking animals. The projectiles shot in the game are an array of “photons,” lasers, bullets, and grenades.
The level design is very complex. Some you can walk around or ride a tank while in others you fly.
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[March 20, 2008 03:00:21 AM]
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ENTRY #1
SUMMARY
The game I am analyzing is StarFox: Assault. The player controls Fox McCloud through several missions to complete objectives. The player can either fly (the Arwing), ride around in a tank (the Landmaster), or walk around on foot. The player must use either a gun while on foot or a mounted gun while in the vehicles.
GAMEPLAY
This game is pretty intense. From the very first mission, there are many enemies shooting at you. You either have to dodge the incoming projectiles or shoot at the enemies in order to destroy them. Scott McCloud, the character you play as, isn’t alone however. The StarFox team is composed of three other characters that fly around in Arwings (spacecraft).
Although this may seem like a good thing because you have that extra support to destroy enemies, I found having teammates did more bad than good. They were always getting themselves into trouble and would need my help to bail them out when too many enemies were attacking them.
Sometimes I would ask myself if I truly should try to take out the attacking enemies or if I shouldn’t. Besides, my teammates seemed to never be of any help or benefit me at least at the beginning of the game.
This entry has been edited 1 time. It was last edited on Mar 20th, 2008 at 03:00:41.
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SpanishHomie's StarFox: Assault (GC)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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