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    cberg1's Warcraft III -- Frozen Throne (PC)

    [March 6, 2008 02:42:57 AM]
    Gameplay: While playing the game for the second time around with the gamelog mentality I noticed several different things about my experience. For one, I noticed that the gameplay interaction between players varied greatly from game to game and was very subjective towards the outcome of the game. For example while playing a free for all game between four players, I found on numerous occasions that if threatened and antagonized player both verbally and physically, they would be more prone to change their focus from winning the game to killing me instead regardless of the overall outcome.
    This is an example of conflict created from challenge. The user is challenged with defeating all players of the game, and makes it personal based upon actions and events enacted during the gameplay. I also found it very interesting how customary and common it was to antagonize players during and before online play. It seemed to me that the game revolved around degrading one's opponents and making them feel inferior to your presence. I am curious if this is the case with most head to head computer games, or this one in particular.

    Design:

    Innovation: Unlike most real time strategies and contradictory to what others have said about this game while reviewing it, I found Warcraft III to be very innovative. Sure it is based upon the same principles of any RTS, managing resources and defeating opponents, but it has several different key elements that differentiate it from games of the past and present.

    For one, the game utilizes the function of a hero unit which has been scarcely seen in RTS games. The hero unit is not dependant on the player's survival, but acts as a cornerstone piece and integral part of the game. Warcraft III successfully combines the elements of an RPG with a real time strategy by making the skills, attributes, and abilities of the hero unit scale with game progression.


    Another key and innovative feature that warcraft III introduced to players upon its conception is the process of micro-managing units. Games of the past were generally based upon a macro scale of building mass amounts of units and sending them towards enemy units for battle. Warcraft III takes this several steps forwards and requires the player to make instantaneous reactions while engaged in battle to manuever individual units to best defeat their opponents. This is performed in a game of offensive tactics and evasive survival.
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    [March 6, 2008 01:52:07 AM]
    Summary: Warcraft III The Frozen Throne is a real time strategy game based upon the hit series Warcraft, by Blizzard Entertainment. The primary mechanic of the game is building units via the use of resources gathered and the leveling of hero unit(s).

    Gameplay: I am a long-term veteran of this game having played it since its conception to the present and consider it mastered. That being said, I have never taken the time to step back and consider the game for what it is: at neither the game play or the level design. Having played numerous other real time strategy games, I find that Warcraft III is both original, innovative, and standardized. Original in that it has its well developed campaign and plot line, innovative in that it utilizes a hero unit who gains experience as units are killed (as seen in RPGS) while at the same time maintaining the RTS experience, and finally standardized because it meets the requirements and standards of the common RTS that relies on the building of units and buildings via the management of resources.

    When finally taking the time to analyze the game for what it is in my gameplay experience I noticed several things. For one, while playing the game I found the intensity and stress level of the game to be very high. Every action I took had to be as efficient and effective as possible, otherwise I would mentally penalize myself for my mistakes. Furthermore, I noticed the expansive emerseivness of the game. For each game played, there were always countless strategies and possibilities to be used and I always found new and interesting ways to handle the challenges/conflicts that confronted me.
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    Status

    cberg1's Warcraft III -- Frozen Throne (PC)

    Current Status: Playing

    GameLog started on: Wednesday 5 March, 2008

    Opinion
    cberg1's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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    See info on Warcraft III -- Frozen Throne

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