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Chuy Zapatista's Metal Gear Sold 2: Sons of Liberty (PS2)
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[March 6, 2008 04:06:39 AM]
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GAMEPLAY
As I was writing the previous entry, I kept thinking about how much I wanted to go back and continue playing this game (I left off at a very interesting part). This shows me how much this game keeps the players attention. I have a serious concern for what happens to the main character in relation to the story. I also notice that it a player who just dove into the game without having played the previous game or lack adequate knowledge of the events in the previous games would have some trouble understanding some of the allusions in the narrative to the previous games; primarily, references to characters in the previous games like Mei Ling and Vulcan Raven.
My roommate, who was playing Devil May Cry 3 for his game log assignment (my roommate and I are in this class together) made me realize that MGS2 was relatively slower paced in that the player must progress sluggishly through the game in comparison to DMC3 where the player is attacked by hordes of enemies every two steps. The flow of the game makes the player spend a good amount of time in cut scenes or speaking to supporting characters. There is a slow and steady flow to this game. It makes me feel like I am watching a movie. At some points, I would even put down the controller and just watch the cut scenes.
Despite the speed of the game, it is really fun to play. The Metal Gear series does for stealth games what the Mario series does for platformers. Creeping around, going around opponents and knocking them out is really fun and give the player a sense of excitement.
DESIGN
The first thing I noticed about the design of MGS2 is that it holds true to the first game. For the most part the controls are similar and the movement is similar to the first game. The player has to sneak around enemies; hug walls; crawl through vents; hide out of the line of sight of an enemy; and avoid being spotted. The main essence of the game hasn’t changed.
What I really liked about this game was its level design. The game is segmented into areas that the player explores. They player can back track from area to area. Another part of the level design that I like is that each area new area that the player enters is unique in challenge and some areas are more challenging than others.
A what I really like about the Metal Gear series is that it has a good sense of humor. The game doesn’t take itself too seriously and often indirectly breaks down the fourth wall. There are some instances in the game where the player can open a locker and find a poster of a woman in a bikini or a well built man. Things that tell me the level designers are really fun people who would probably be fun at a party which is why they work for Konami.
This entry has been edited 1 time. It was last edited on Mar 6th, 2008 at 04:07:01.
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[March 6, 2008 12:25:05 AM]
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SUMMARY
Metal Gear Solid 2: The Sons of Liberty is another game of espionage from Hideo Kojima. The game takes place after the events of the first Metal Gear Solid. Snake, now working for an organization known as Philanthropy, must investigate the threat of another metal gear.
GAMEPLAY
I mentioned in a previous game log that I had always hated stealth based video games. I would always despise the missions in games that required the player to not be seen by the enemy. My opinion changed when I played the Metal Gear Solid. After playing Metal Gear Solid and beating it, I gained a lot more confidence in my video game sneaking abilities. Upon playing Metal Gear Solid 2 for the first time, I had a lot more confidence and familiarity with the game mechanics having recently beaten the first game. I quickly became immersed in the environment and feel of the game. MGS2 has the same feel as MGS in that the character interacts with the environment in the same way; the camera angles are limit the view of the player; and the games cut scenes are just as essential as the gameplay. All of these attributes of the game made for a captivating gaming experience.
Like all the previous Metal Gear games, the story is central to the game. What is really great about this game is that it seems to have just as solid a story as its predecessors. The first five minutes of the game is one long cut scene that establishes the story and the setting of the game. Throughout the first hour of play, the player learns more about what has happened after the events of the first game and show some of the main characters as the introduce themselves in the game. MGS2 can easily be compared to a movie. There is such a rich storyline and well developed characters that sometimes its feels like you’re watching a movie more than playing a video game.
I can already tell that I am going to enjoy this game as much as I enjoyed the first game. So far so good.
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Chuy Zapatista's Metal Gear Sold 2: Sons of Liberty (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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