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mirokulove's Monkey Island 2: LeChuck's Revenge (PC)
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[March 6, 2008 12:20:00 AM]
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GAMEPLAY:
Another thing I really love about the Monkey Island games is the characters. Guybrush is a great mix between a brave, witty hero and an adorable, weaselly coward. He is the hero of the series and often saves the world, but most of his items are stolen or tricked away from their original owners. There are a large amount of recurring characters as well: the mysterious and all-knowing Voodoo Lady, the sarcastic and tough Elaine, Murray the megalomaniacal talking skull, and Stan the traveling salesman. It's always fun to see recognizable characters that span multiple games.
The story of the game, if a little meandering, is quite fun. However, sometimes it's hard to remember the track of the narrative when you're caught up in retrieving item after item. Most of the game's narrative is told through the cutscenes, while the actual gameplay is more about solving puzzles and collecting things. The story in Monkey Island 2 isn't as strong as in the other games, but it's still fun enough to play out.
DESIGN:
The graphic design of the game is relatively poor by today's standards, but amazingly expressive for when it first came out. The characters are basically pixellated in front of hand drawn backgrounds. The style is slightly more realistic than the cartoony sequels, but you can tell where the series is heading. The graphics are a lot better than the prequel, and reflect the tone of the game adequately well. Helpfully, there is always a description of the item when you roll your mouse over it, so you're never confused by the graphics for long. The only major problem I had was that sometimes it was hard to see small, but crucial, items because of the fairly poor graphics.
For having come out almost 20 years ago, Monkey Island 2:LeChuck's Revenge, shows a lot of emergent complexity for its time. The player has a fair few different choices of how to reply to character statements. What you choose to say doesn't really have an effect on the narrative or gameplay, but can change the responses of the other characters. You can find out different expositional information depending on how you answer, or just get different witty lines each time you play. The emergent complexity here might be extremely limited, but it is still impressive for it's time.
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[March 5, 2008 11:03:39 PM]
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SUMMARY:
After the first installment in this series of games, Guybrush is finally a mighty pirate. Unfortunately, (due to a completely unforeseeable and unpreventable series of circumstances) the evil pirate LeChuck is resurrected. Guybrush must use only his wits to defeat LeChuck and save the Tri-Island Area once again.
GAMEPLAY:
The gameplay in this game is so much fun, it's a wonder I didn't pick it up before. Your only weapons are whatever you can pick up and store in your inventory, and your brain. The puzzles in this game are extremely difficult, but the payoff is so much fun that you rarely get frustrated. Sometimes it takes an hour before you figure out what you need to do because you really have to think in a very different way from other sorts of puzzle games. At one point, in order to steal a key hanging on a wall, you have to lock a coffin salesman inside one of his own coffins. At another point, you have to replace the picture on your "Wanted" poster with a glass-bottomed boat flyer so you can steal from the boat's captain. The puzzles may take awhile, but once you figure them out, there is such a sense of self-satisfaction (unless you've had to cheat and use the walkthrough).
My absolute favorite aspect of this game is the humor. Not only is the scripted dialogue hilarious, but sometimes Guybrush will comment humorously on non-essential items. For instance, there are a bunch of chickens hanging on a line in the Voodoo shack, and if you click 'pick up' Guybrush will say, "No way, haven't you ever heard of Salmonella?" Also, at one point Guybrush falls and hits his head while trying to climb a tree. He then has a hallucination about his parents transforming into skeletons and singing The Bone Song ("The leg bone's connected to the knee bone", etc...) Not even to mention the cannibals that don't eat red meat or the ridiculously non-sequitur ending. The humor is what makes me keep playing the Monkey Island games over and over again, and even for the first time in this particular case.
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mirokulove's Monkey Island 2: LeChuck's Revenge (PC)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
GameLog closed on: Wednesday 5 March, 2008 |
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This is the only GameLog for Monkey Island 2: LeChuck's Revenge. |
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