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Leilosh's Naruto: Ultimate Ninja 2 (PS2)
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[March 5, 2008 10:53:37 PM]
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GAMEPLAY
For my second session, I battled some of my friends. They were much more experienced than I was, which meant that they knew how to utilize the individual characters and their modes and therefore won more often. The results of the game seemed somewhat random though, as I was able to just blindly press buttons and win some of the time, or at least beat someone up in an interesting way.
Part of the pleasure of the game is just watching the avatars beat each other up. There is enough variety in the characters and their moves to make rather entertaining battles. Another pleasure of the game is that it is drawn directly from an anime series; unfortunately, not being familiar with the series this aspect of the game had little to offer for me.
I learned the game just quickly enough not to fall too behind, but after playing I realized that I have a long way to go.
DESIGN
The graphics in the game are detailed enough not to look cheap, but sometimes rather simple. Though the gameworld is 3D, it is for the most part a 2D game. An avatar can move left or right, jump, and occasionally jump to another plane on which they can move in the same manner. The camera moves but does not change angles much, so that a battlefield is only viewed from one direction. The characters themselves have a number of different positions but are essentially flat and simply drawn, while the background is more detailed. Complex moves are shown with pre-animated clips.
As a game which is based on player-to-player interaction, the computer does not act as a challenging agent, but only as a template with very structured rules. In addition to this, there is no structured level design; rather, the players can choose their own backgrounds, avatars, and the dynamic of their battles. This allows for a different type of gameplay and challenge than any single-player game or game of progression.
Overall, the game felt pretty smooth, which was nice. Menus were good, graphics were good enough, and nothing felt particularly jerky or out of place. Furthermore, the graphics were interesting and made for a pretty visually entertaining game.
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[March 5, 2008 10:53:24 PM]
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SUMMARY
Naruto: Ultimate Ninja 2 is a 3D fighting game based on the anime series Naruto. The players can choose from a variety of characters and battlefields from the anime series Naruto and duel other players. Both players can use a combination of techniques to try to win duels by obliterating their opponent’s health.
GAMEPLAY
The Naruto game is pretty similar to Super Smash Brothers, but with an anime theme. For someone who is neither very familiar with Super Smash Brothers or the anime series, I had a fun time trying to figure out the dynamics of the game.
The game is a game of emergence and the fun comes from the complexity of player-to-player interaction. Because of this, each game is unique. A change in characters, setting, players, or mood can result in a completely different gameplay experience. The game is difficult to master, and players can improve their skill with each experience. Because of the sheer wealth of different combinations of these elements possible in the game, it would take a long time to completely master the game.
I began by taking advantage of the Training mode that the game offered. This gave me a better feel for what the different moves I could do were. Training mode let me battle a computer-controlled character without either character being able to die, which was a nice way for me to learn how to play and employ different moves/combinations without being killed. This took up pretty much the whole session.
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Leilosh's Naruto: Ultimate Ninja 2 (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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