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megatronsf's Medal of Honor: Frontline (PS2)
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[March 6, 2008 12:34:17 AM]
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Gameplay:
Granted, there are a million first person shooter games about war and even WWII in particular. Either way I felt that the versatility of this game stands out even within the MOH series itself not only because of the intensity of the six missions that Patterson is led through, but also for the genuine nature of it. The levels vary greatly in their lengths and content, but throughout all of them the player feels satisfaction at the downfall of the enemy or any of the many destructive projects that Lt. Patterson and his squads of American and sometimes British soldiers. What I found most mazing on my second go at the game was the flawless interaction between the player and the game environment, and how well the levels aid in shooting. Not only are there randomly placed barrels containing gunpowder, but also smaller gas tanks that explode with a large enough radius to kill anybody near.
Design:
There are many elements to this game's overall design that are still impressive to me such as the ability to shoot through most openings and windows without question. That along with the fact that the levels vary from very open grassland type maps where sniping is essential, to hand-to-hand combat in confined city streets. The way that the towns are depicted as ravaged and battered from war adds to the game's fidelity and mood while also limiting the players movement to the right direction in most cases. Where in modern games, the player would probably just be able to crawl around or over a huge chunk of dislodged concrete, in Metal of Honor: Frontline there has to be an alternate route. I find this completely acceptable given the detail that the game has elsewhere especially in segments of the game where stealth is utilized. That is where I found the true subtlety of the game to lay was in the parts where the slightest wrong move will awaken a guard, or rouse a group of stationary soldiers.
This entry has been edited 1 time. It was last edited on Mar 6th, 2008 at 00:53:56.
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[March 6, 2008 12:01:56 AM]
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Summary:
The fourth game in the Medal of Honor series is an amazingly concise first-person-shooter game that starts right out with a simulation of D-Day at Omaha beach from the perspective of Lt. Jimmy Patterson. The aim settings are very easy to get adjusted to in the game, and like many games for the PS2 it’s partially automated to lead you through the first level as if it were a training sequence. The game is led primarily by narrative segmentation as it is relaying the story of Sgt. Patterson from D-Day through his experiences in Germany after being surreptitiously shipped overseas in a wooden crate and other such random plot fillers like that. Another thing that plays a dominant role in the game is stealth, and the ability to move unseen or unrecognized. The element of suspense is heavily reliant on this aspect of stealth within the game, but also on the fact that it is a WWII game where the enemy is Nazi Germany. The selection of weapons is something the game thrived on as well as the range of objects to be thrown or utilized in other ways such as the Nazi uniform that Patterson gets before entering the Golden Lion pub in Germany. The shock of being discovered is twice as intense at a Nazi convention, which is another part of the game where the uniform is needed, and the suspense of the plot definitely adds to the intensity of the game and it's magic circle.
Gameplay:
Considering that the game was out in 2002, it had very detailed levels that were challenging enough to make the game extremely engaging. The reactions from enemies when they are shot is very realistic as well in how they will fall away from the bullet, as well as die from head shots quicker than any other body part. Many buildings can be accessed for long range shooting and the ability to mount alternate weapons is excellent, but the complexity of the routes throughout the level sometimes leads to confusion as to the proper direction. When you throw grenades, Nazis will often throw it back if it doesn’t blow up quick enough, and when there are other soldiers they will even dive onto it to limit the deaths. I thought that was eerily realistic when I first saw it, but nowadays there are many subtly programmed reactions like that in most first person shooters. A lot of the missions were reminiscent of Metal Gear Solid which I played earlier in the quarter, things like deactivating bombs placed on bridges were based on the same fundamental PS2 actions and buttons. After getting adjusted to the aim sensitivity, the game got increasingly entertaining especially in situations where there's sniping.
This entry has been edited 1 time. It was last edited on Mar 6th, 2008 at 00:13:22.
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megatronsf's Medal of Honor: Frontline (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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