|
TimBot9000's Katamari Damacy (PS2)
|
[March 6, 2008 12:34:38 AM]
|
Gameplay
The game essentially does not punish you for doing something wrong but simple requires you to try again. This makes moving through the game feel like a much less arduous task instead of throwing out very complicated and difficult challenges that require the gamer to play through it multiple times.
The characters of this game are some of the quirkiest I’ve seen in a video game. The oddly shaped heads combined with the King of the Cosmos’s personality and speeches create a really unique setting. When these aspects are combined with the light-hearted music it really gives the player a desire to complete this odd quest.
Design
When thinking of design in this game I think of the time when I encountered a glitch and began to fall below the game world when the King of the Cosmos plopped me back at the level’s starting point. Typically that situation would result in having to restart the PS2 but the game makers managed to incorporate that glitch to work with the game.
The game mechanic of gradually picking up larger and larger objects is also one of the most interesting traits I’ve seen in a game. The katamari is required to reach a certain size before it can pick up particular items making the choice of what items to pick one that requires quick thinking and judgment.
read comments (1) -
add a comment
|
[March 6, 2008 12:11:07 AM]
|
Summary
Katamari Damacy’s story is a rather strange one. The intro can be a little confusing for a first time player but really helps set up the attitude of the game. The player is placed in the position of the Prince of the Cosmos. Your duty is to create “stars” by rolling up objects because your father, King of the Cosmos, destroyed all of the stars in the sky.
Gameplay
The controls for the game may not be immediately intuitive but do become easier to get the hang of. They do provide a high feeling of control of the katamari much in the way some Wii controls are. This aspect allows beginners to really be pulled in and enjoy the game.
The gameworld atmosphere is very comical and seems to be inspired by some tripping experiences. This light-hearted and carefree attitude really causes the game to not take itself too seriously and allow the player to just enjoy it for its simple nature.
add a comment
|