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lifeasjames's Devil May Cry 3 (PS2)
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[March 6, 2008 03:24:07 AM]
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Devil May Cry 3: Dante’s Awakening
Gamelog #2
Gameplay:
After an impressive cut scene, I am plunged into the next mission. I slice and dice my way through hapless enemies that do not know what they have gotten themselves into. After a certain amount of orbs are obtained, I upgrade Ebony and Ivory in order to really bring the pain. With this new upgrade plus a shotgun that I stole from the wall Resident Evil style, I can punish scythe-wielding phantoms with my infinite stock of bullets.
The game was really getting fun, and that is when I reached the end of the mission. I then met a giant, three headed talking dog covered in ice. This giant, three headed talking dog covered in ice managed to pummel me a couple of times. It was rather hard trying to beat this monstrosity, yet I managed to do so with more ease than the mini-boss from the previous stage. Overall, the two hours spent on the this game were ridiculously challenging, yet they were so filled with fun and speed that the challenge was worthwhile. I really had fun with this game even though it made me so frustrated at one point that I threw my controller.
Game Design:
The first problem, in terms of game design, is the difficulty. This game is so obscenely hard right off the bat that it seems unfair. I have never played a game in which it took eight tries to beat a mini-boss at the end of the first mission. The standard enemies are not that bad, but the larger enemies are a big obstacle that even seasoned gamers will have trouble with. The second HUGE problem is the camera. There are countless times, when surrounded by ten enemies, that you can only see Dante and nothing else besides the side of a building, so you are forced to shoot randomly in hopes of hitting an enemy. You do have light control over this so called “free range camera,” but it moves so slow that you have literally no time to adjust to see the enemies.
The levels themselves are very linear and relatively flat. The ability to jump off the walls in order to assist combos is very cool. What is not linear or flat is the intense combat system. Loaded with infinite ammo, Dante can jump slash shoot seamlessly, all before hitting the ground. The battle system is so fast and responsive that it really is a major highpoint of this game. What separates it from is other action games like God of War is the variety of combos that can be strung together. Shooting and slashing is so seamless that sometimes the transition is too good and you are not sure what happened. This battle system is truly one to behold, especially once the upgrades to weapons and abilities are acquired, making the game all the more fun.
Overall, this game was very fun, VERY hard, and completely worth the time. If you are serious about finding a challenge, give this game a try.
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[March 5, 2008 11:52:18 PM]
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Devil May Cry 3: Dante’s Awakening
Gamelog #1
Summary:
Devil May Cry 3 is the third installment of the Devil May Cry series. It serves as the prequel to the first Devil May Cry and follows Dante, the son of Sparda, a powerful demon who defeated the demon army. Dante is bent on killing demons in order to rectify the death of his mother. In Devil May Cry 3, Dante is led out by his brother Vergil in order to unleash the true power of their father Sparda. The game revolves around Dante trying to prevent Vergil from obtaining these powers.
Gameplay:
The first thing that is notable about Devil May Cry 3 is the difficulty. The normal American version is equivalent to the Japanese hard mode, and the easy mode is not a selectable setting. Only after dying a certain amount of times can the player unlock easy mode, then they have to start their missions over. I unlocked easy mode. I did it relatively fast, too. The first mission and a half I breezed through relatively easily, then came the mini-boss at the end of mission two. He destroyed me. Every time. Even after my losses added up, he did not seem to get easier. I then tried him on easy, where I managed to get the groove down and whittle his life down slowly.
Regardless of my mini-boss woes (which seems to be a recurring theme) I had so much fun jumping, shooting, slashing and shooting some more through a plethora of enemies. They came and I knocked them down, smashed them, flipped them, and shot right through them. The rhythm was easy to get down yet still difficult to master. Also, I enjoyed picking the style I wanted to fight in. Normally a melee fighter, I passed on the swordmaster setting and chose the gunslinger mode. This allows for cooler combos with my guns, Ebony and Ivory (by the way, the greatest names for a character’s weapons ever). I still manage to finish most of my big combos with my sword though.
Dante, the main charcter, is most definitely one of the cooler protagonists of a video game. He has a smart mouth, trendy fashion and very slick hair. He just seems to ooze cool out of his pores in lieu of sweat. With guns blazing and mouth spewing, I think that Dante is in a different stratosphere in terms of cool game characters, along with Cloud from Final Fantasy VII.
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lifeasjames's Devil May Cry 3 (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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