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    bluedude17's Patapon (PSP)

    [March 6, 2008 02:54:10 AM]
    Gameplay:
    Upon playing Patapon for the second time, I became more engaged in the game than I had been before. For one thing, the controls became easier to use. I could now easily press the given button while the given beat was being played. However, there were instances that I would make a mistake, and this caused my rhythm to get “off-track.” However, despite some errors made, I was able to successfully and happily complete level after level.

    The characters in the game are quite lovable. They remind me of the Pikmin tribe from the Nintendo game, Pikmin. Their appearance and vocals are quite cartoon-like and it is obvious that the game was made to attract children. Furthermore, while playing you develop a bond with the characters in the game, which causes sadness when you lose patapons in battle.

    Game Design:
    This game is innovative because it revolves around “keeping to the beat.” The actions of the characters in the game depend on whether on not the player is able to correctly press the right button on the correct beat. To make it even more complex, the order that one must push buttons becomes harder and harder to memorize as the game progresses. The game creates conflict by throwing multitudes of enemies in the way of the patapons. Furthermore, if the player misses a beat, they must wait a few seconds before they can continue their progress.

    The level design of the game is quite simple. In the early levels, the majority of the game takes place on the bottom half of the screen, with the remainder being filled with empty space. The reward structure of the game is also simple. As each level is completed, a new move is unlocked or more patapons are added to the player’s army. Also, a new mission is unlocked. Overall, this game is simple, yet extremely fun and offers hours of entertainment.

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    [March 6, 2008 12:29:25 AM]
    Summary:
    I chose to play the abstract game, Patapon for the Playstation Portable. In the game, you aid armies of patapons, little eyeball-shaped creatures, in accomplishing a sequential series of missions. Your ultimate goal: to find the earth’s end! Being their god, it is your duty to ensure that these whimsical beings make it safely to this destination. To add challenge to the game, various enemies hinder the path in an attempt to obliterate your patapons!

    Gameplay:
    Upon first playing Patapon, I realized that this game is unlike any other game I have ever played. I also realized that I had no idea what I was doing. There is quite a lot of dialogue in the intro of the game, which I hurriedly rushed through. However, I eventually learned that the game is all about keeping the beat. In order to control a patapon, you must press a given button at the appropriate time; that is, on the correct drum beat.

    The story seemed very simple upon first playing as well. The game is a 2D side scroller, and you progress by pressing the appropriate button. The D-Pad is not used at all, which is slightly awkward at first. However, you soon become engaged in playing the game due to its extreme uniqueness. Overall, my first impression of the game was one of confusion yet amusement as well.
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    Status

    bluedude17's Patapon (PSP)

    Current Status: Playing

    GameLog started on: Tuesday 4 March, 2008

    Opinion
    bluedude17's opinion and rating for this game

    different..

    Rating (out of 5):starstarstarstarstar

    Related Links

    See bluedude17's page

    See info on Patapon

    More GameLogs
    other GameLogs for this Game
    1 : Patapon (PSP) by jp (rating: 5)
    2 : Patapon (PSP) by kenister (rating: 5)
    3 : Patapon (PSP) by SwordFish (rating: 5)
    4 : Patapon 2 (PSP) by jp (rating: 5)

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