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Cintita's Mario Kart (Wii)
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[March 6, 2008 02:36:42 AM]
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GAMELOG ENTRY #2
GAMEPLAY
For the second session of the gameplay of Mario Kart 64, I chose to play along with my two other friends the section of racing each other. The racing was intense because we chose to not include the other computerized characters. The characters chosen were all small characters, such as: Yoshi, Luigi and Toad. There were several options to choose from. I didn't quite understand if some were harder than others but some seemed longer and straighter than others which were much more curvy and difficult.
There was a level that we decided to complete which was Yoshi's Valley and it seemed like many small canyons. It was very much more difficult and longer than I thought. There were different roads to take and it was a challenge to maintain myself on the road. I kept on falling down from the road to the ground and sometimes get squished by the giant egg. The game was with less flow because it was more of a pressure filled game session because it was not only timed but I kept on falling down from the main road, keeping me behind from the rest of the crowd. This game session was more interesting because it wasn't as repetetive as the battle session.
DESIGN
I really like how the racing levels vary and consist of many different types of environments. There are different challenges that come along with each level. For example: the beach, the crabs and sand and water are the obstacles that make the game more challenging. There is a level of racing where there is a train that passes through the tracks and you risk getting crushed or are forced to wait and end up with a slow racing time. Such small challenges like that are very intriguing and make the player want to pass it with a faster time. Racing games in general are very competetive and addicting games because of the timed sessions.
There are invisible walls to the game that confused me at first because there would be moments where I wouldn't be able to control my Kart and would spinoff and hit the "wall". The game is made up of very large spaces for each level but is still guided through and of course planned out to guide each player through the race. There is also a "reverse" sign whenever the player is going the opposite direction which I find very helpful compared to other racing games. All in all, Mario Kart 64 is a very beginner racing friendly game. I wouldn't change much about it because it was well thought out, non-violent, child-friendly, fun, and entertaining.
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[March 6, 2008 02:09:56 AM]
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GAMELOG ENTRY #1
SUMMARY
In Mario Kart 64, the player is given the option of being any of the characters from the Mario Brother series games, including Donkey Kong. The game is mainly a racing game/ and a competetive survival game. There are several options in playing the game. The game is known for being multiplayer but can also be played as a single player game. There is the option of racing against the computer along with other players, racing against the other players only, or challenging the other players in destroying their balloons attatched to their racing cars.
GAMEPLAY
The game session played was with some of my friends and we chose to play the battle mode. The game started off with facing each other with balloons attatched to the back of our go-karts. The balloons apparrantly represented our chances to survive. There are diamond shaped items that would give me the ability to shoot them and possibly damage the other people's balloons. It would be really fun because of the whole idea of chasing each other and looking for each other because the battle is in a large room comprised of different structures and heights to those structures.
The game's main idea for this section was to kill each other with the different weapons. The weapons were mostly turtle shells, bombs or other diamond shapes to blow up their balloons. The technique used by the other players was choosing characters in the game that were of large built size. Such characters of that description would be: Bowser, Wario, and Donkey Kong. The reason behind the large frame sized characters over the other characters is because of the stronger capacity of resisting a fall from the different levelled structures.
The characters are all diverse in size for the different options for the game. I think the bigger characters were for the battle scene and the smaller characters like Toad, Yoshi, or Peach are specifically to go faster in the races, because there is more of a chance of winning if you are a smaller and faster character. The game session was quite entertaining and interesting in the way that we were all against each other and having a blast. When the characters would actually lose one of their balloons, the reaction taken place would be of a giant exposion and a rumble of the player, and a vibration if the control had the "rumble pack".
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Cintita's Mario Kart (Wii)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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