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Peter Dalldorf's Mega Man Legends (PS)
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[March 6, 2008 01:27:05 AM]
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Gameplay:
After playing the game more, I have realized several elements which make this game infinitely fun to play. First of all, the underground ruins scattered around the island are all connected through convoluted tunnels (some open from the beginning, others requiring special access or weapons to destroy walls). This leads to prolonged exploring sessions to truly explore all of the ruins.
The second infinitely fun part of the game is the city. The city is a hilarious place to run rampant. You can't use weapons inside the city (unfortunately) however, cars and trucks drive around the roads, and it is endless fun to jump on cars and ride them around, or be hit by the cars. Rumor has it, there is a way to become "Bad Mega Man" by carrying out a series of events which I have not unlocked yet. In theory, this would allow the use of weapons in the city and the strange ability to be able to kick the dogs that wander around the city.
Design:
This game is interesting from a design standpoint, as it is the first foray by the Mega Man series into 3D. As mentioned in the previous entry, controls are somewhat awkward, and this extends to the camera as well. The camera remains behind the character at all times, however, sometimes this is not entirely beneficial, as during a prolonged firefight with a boss, it is prudent to be able to quickly look around to find the enemy.
This game does include a particular amount of detail when it comes to the facial expressions of characters. however crudely animated the characters themselves are (lots of polygonal type characters and definitely no smooth edges), their faces are extremely expressive due to an almost anime style of faces. overly large eyes and mouths allow for great expression by characters, lending a unique sense of connection to the characters.
The game is designed in such a way to be easy to pick up and play by younger kids (and it is definitely animated in a bright and colorful way as many kids games are. The Pirates' lackeys are basically little Lego people), while keeping a storyline which is (again) simple enough for younger kids, but contains many sophisticated and circuitous elements for older people playing the game. The game play as well, has many elements hidden in it to please older players. the initial game play is simple enough to pick up, but the finer points of Buster gun and special weapon enhancement as well as item development will appeal to an older crowd more accustomed to RPG style games.
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[March 6, 2008 01:16:08 AM]
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Summary:
Mega Man Legends follows the well known Mega Man on another series of adventures. This time, he and his friends Roll, Professor Barrel, and Data crash land on Kattelox Island and become involved in a plot by Pirates to steal the legendary treasure buried there. Throughout the game, Mega Man faces off against the Bonnes; a legendary group of Pirates led by Teisel Bonne, Tron Bonne, and Bon Bonne. The Bonnes continuously try different tactics to unearth the treasure of Kattelox Island.
Game play:
The game play of Mega Man legends differs greatly from the traditional Mega Man games. Usually following a 2D side scrolling shooter style of play, Legends goes in a different direction with a 3D adventure shooter style of play, at times bordering almost on RPG styles of play. The character must complete various quests and missions usually involving thwarting a plan by the Pirates to steal treasure. The player collects items from exploring underground ruins and can transform them (with the help of Roll) into special items and weapons.
Mega Man's main weapon, his buster gun, can be enhanced by adding buster parts to it. these can be found around the ruins or created from other items found in the ruins. The buster gun is a reliable weapon consisting of several attributes such as: Attack power, Range, Energy (how many shots can be fired at once, starting at three, and at max, a never ending stream of shots)and Rapid (how fast the shots are fired).
Special weapons range in use, from the basic Mine laying weapon, to the super powerful Active Buster, a powerful homing missile shooter. All are made from regular items found in the ruins and all can be enhanced for varying amounts of money (weaker weapons take less to upgrade, more powerful ones take tremendous amounts of money).
Controls are somewhat awkward, but this can be explained by the simple fact that the game was released before the widespread use of the dual control stick style of controls. The player uses the D-pad to control forward, backward, and strafing movements, and the R1 and L1 buttons to actually turn the character. While holding the R2 button, the D-pad controls the camera instead of movement. This makes movement and battle awkward at first, but I have found that after some time, the system becomes easier to manage.
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Peter Dalldorf's Mega Man Legends (PS)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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This is the only GameLog for Mega Man Legends. |
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