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Adondo's skate. (360)
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[March 6, 2008 02:40:35 AM]
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Entry #2
GAMEPLAY:
My second hour of game play was pretty intense and made it more fun that i knew what i was doing and i was able to do all of the tricks to somewhat on command and it made it a lot easier on me to do the challenges required for the game. I felt as if i was in the game and i knew what i was doing, but it made it a lot easier to do what i needed to do. I felt i knew my way around the city a lot easier and i was able to do my tasks.
The only thing that really got to me was when i got online to play other players was when i really got the real challenge. Just because the A.I. on the game can only do so much for you and can only provide such a challenge, but while online against all of the other skaters who has had this game longer than i have play more than me and are better than me boosted up my morale to keep on playing because i felt the need to learn the tricks more and do them on command like a lot of the other players were doing.
DESIGN:
The design of the game was pretty much extrodinary. In means to the whole game world being wide open because it created that feel that this is a skaters paradise. That element alone makes this game great. Also the design to make all of the tricks off of the analog stick is brialliant. This creates challenge and conflict because it covers everything a skater needs to do.
The game creates conflicts in many ways, virtual and real life. Meaning in the game itself some of the challenges are to skate in NO-SKATE Zones and in these no skate zones are security officers and if you get caught by these officers than they end your challenge or mission that you are doing and jack 50$ from you. In real life it can create verbal, and physical conflict because the people playing the game can get mad and irratated espically if they have not played the game before.
Some things that I would change about the game is the ableness of not being able to run. I would really like EA to make that mechanism in the second SKATE if they make one, i think being able to get off of your board and running would be a lot more helpful to the user on getting around more quickly.
The games reward structure was cool because i strived to hurry up and complete the challenges so i could unlock new characters and so i could get my sponsers for my clothes, deck, etc. and so i could get the cover of a magazine. I think by havig that magazine could emplify the eagerness for the user to keep on completing missions. A lot of kids want to be on covers so they complete the missions and try to get the cover and make it their own.
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[March 6, 2008 01:25:05 AM]
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SUMMARY:
In the game skate the main primary goal of the game is to complete all the challenges and become a pro skater and get sponsered. At the end of the game you should be on the cover of the magazine of Thrasher and the Skate Mag and after that you will have beaten the game.
GAMEPLAY:
My first hour of playing this game was very frustrating. I could not get used to the controls because they were radically different. I am used to the Tony Hawk controls and by that i mean, when i push a button i do a trick. This is completely different from SKATE. The analog stick controls all of your flip tricks as well as your manueling and your pop shove it tricks. Transitioning over to this whole new concept took sime time and a lot of work and a lot of patience. Also i got angry a lot during the career mode because all of the pedestrians and traffic they would mess up your line that you are trying to do or they would get in the way causing you to fail, and to me this is very frustrating and annoying. I wish their was a mode to where you could get off your board and beat them up.
The characters of the game are really realistic and hit the point on the pros as if they were the actual A.I. I think they gave me a challenge on all of the challenges i had to do against them and it made me work hard and they taught me new tricks in the tutorials. But other than that they couldnt do to much because all they really did was skate.
My thoughts on the gameplay were awesome this game exceeds realism and what you can do in it. The physics engine is so percise that everything that these skaters are able to do in the game you should be able to do in real life. The way you move and the way the wheels sound as your just riding the street gives the user a sense of feeling that they are actually skating. Also the game is very interesting to play and it keeps me playing now. I play online and try to improve my skills amongst the world of skaters and give myself a name among others. But the story line of this game is really well done and it is very fluent in the sense of what I am supposed to do and how to do it.
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Adondo's skate. (360)
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Current Status: Playing
GameLog started on: Thursday 28 February, 2008
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