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roboticalien's mario 64 (N64)
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[March 10, 2008 07:45:26 PM]
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GAMEPLAY
The second time around, the game was a lot more fun. None of its control aspects became boring because they were woven into the fabric of the game so well. The levels were reasonably challenging, but not too difficult. It was good that you could skip some levels from a painting and come back to them later rather than having to play the whole thing all at once. That kind of linear gameplay would not have been fun.
The game was interesting because it provided such a diverse gameplay experience. Every painting level was very different from every other painting level. Also, within each painting level there were different quests that encouraged you to explore the area in different ways.
DESIGN
The game’s reward structure provided a great incentive to continue playing for a long time. There are 120 stars in the game. They vary greatly in the difficulty that is required to get them. Some have interesting cut scenes that go along with them and other do not.
The game makes use of space in a very innovative way. There is a hub castle world that has portals leading to all of the other worlds. Some of the portals’ worlds contain buttons that unlock abilities or areas in other parts of the castle. Eventually you can launch up onto the roof of the castle and fly around it.
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[March 6, 2008 01:12:21 AM]
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SUMMARY
In Super Mario 64 the player controls a character in a three dimensional world. There is a “hub” castle, which has picture-frame portals that lead to other worlds. The end goal is to defeat the evil Bowser and save the princess.
GAMEPLAY
While playing this game I stayed consistently happy. It had a kind of cartoon-animation feeling to it, which made me feel like I was watching a cartoon. The levels were not too hard and not too easy, so they stayed enjoyable. The controls were very well designed as well (this contributed greatly to the enjoyableness of the game).
There was very little character development. The purpose of the characters was to further the fun of the gameplay rather than develop as individuals. There was a small amount of textual dialogue at certain points in the game, but I would not go as far as saying that the game had a plot. Toad appeared in random places throughout the castle, and Bowser somehow had big painting-portals of himself in three places in the castle.
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