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    LordKanti309's Heroes of Might and Magic III (PC)

    [March 6, 2008 05:50:29 AM]
    Gameplay:

    As the game goes on, more aspects arise. As you've been establishing your kingdom, so has you enemy. Now not only must you build forces strong enough to defeat your opponent, but you must alsodefend your home. This is where it's important to have more heroes than just your starting guy. What I did was made a main hero that went around the world, slaughtering whatever creatures/enemies are in my path while having a secondary hero defending my homelands with another army. Since the defending hero is near my castle, his/her army gets stronger over time, so when my main hero needs his army replenished, there'll be one waiting for him back home. After replenishing, he can go slaughter again while the army builds up again back home.

    Now moving right along to the slaughtering itself. The battle sequences are turn based RPG battles. Attacking goes in order of speed; the higher the number, the faster the troop. Also, below your creature avatars, there is a number. This number determines how many of these creatures you have in your army; the lower the number, the fewer the troops, the less the damage. As your creatures are hit, over time, the number lowers. This means your creatures are being killed (which is extremely common until you have a really powerful army/hero). Also, the more attack and defense your hero has, the stronger your troops become. Your hero can increase these stats (along with spell power and knowledge) by gaining experience or finding places in the world which enhance your hero. For example, a coliseum raises either your attack or defense by 2. Also, artifact can be collected and equipped to your hero to enhance them. They can range from adding stat bonuses, increasing skills, or making your hero move faster when not in battle.

    Finally (well, kinda... this game has too many aspects to cover in 1 gamelog. I haven't even gottan started on campaign mode), your hero gets skills to improve them in various ways, whether in battle or not. For example, logistics makes your hero move faster outside of battle, or wisdom gives your hero the ability to learn higher level spells. Your hero can have only 10 skills, but there are quite a few to choose from. As your hero levels up, so does his/her skills (i.e. basic, advanced, expert).

    Design:

    The design of this game is somewhat simplistic, yet unique. The controls are basically clicking with the mouse button and right clicking to see stats of creatures, buildings, etc. However, there are some artistic qualities to the game. For example, there are some really cool looking artifacts in the game, ranging from swords, capes, shields, helms, or other support artifacts. As well as that, each creature and hero has their own picture; in fact, each hero has a name (good for having favorite heroes).

    The level designs are somewhat complex as well. Most levels seem very similar to each other, but they're all different (yet each level has the same things in it, i.e. mines, castles, artifacts, enemies, etc.). Nonetheless, each level feels different enough to the point where it feels worth spending at least 4-6 hours on each level. The fact that you can send a hero running around getting more powerful as the game goes on makes the player strive to keep playing.

    Heroes of Might and Magic III is an incredibly fun and addicting game. Even though the graphica are somewhat simplistic, there are countless redeeming qualities. This game is a must play for anybody looking for a good fantasy RPG.
    read comments (1) read comments - add a comment Add comment
    [March 6, 2008 01:57:28 AM]
    Summary:

    Heroes of Might and Magic III is a game of many stories because there are hundreds of levels, each with their own plot. No matter what the story is, the premise is usually the same: start out with a hero, a castle, and a small task force of basic units. You must build your castle, make a powerful army, level up your hero, learn spells, claim resource/gold mines, combat enemies in an RPG based battle sequence, and conquer until the other heroes are vanquished (there are a few exceptions of how to win depending on the victory/loss conditions of the level).

    Gameplay:

    Before the level starts, you have a choice of different forces to pick: Castle (human/imperial creatures, i.e. archers, griffins, angels, etc.), Rampart (fantasy creatures, i.e. elves, unicorns, gold dragons, etc.), Tower (magical creatures, i.e. mages, genies, titans, etc.), Inferno (evil beings, i.e. demons, devils, cerberi, etc.), Necropolis (undead creatures, i.e. skeletons, bone dragons, vampires, etc.), Dungeon (cave dwellers, i.e. beholders, minotaurs, black dragons, etc.), Fortress (lizards/swamp dwellers, i.e. gnolls, basilisks, hydras, etc.), and finally (this force is only in the expansion pack) Conflux (elementals, i.e. earth/water/fire/air/psychic elementals, phoenixes, etc.). Each force has their own unique heroes and each hero has a starting bonus, such as a skill, spell, or other supportive element, such as +1 resource per day.

    Each force has their own units to recruit for their armies depending on which force (listed above). Each force has 7 units which are all upgradable. For example, bone dragons upgrade into ghost dragons or monks into zealots. These units are available for purchase at the first day of every week provided you have the proper buildings. If you have a graveyard, you can buy walking dead and if you upgrade the graveyard, you can get zombies. Each building costs a certain amount of gold or resources, which can be collected in either the world map, trading in the market, or from mines that you claim. As well as the building costing money, each unit costs a certain amount of money depending on what level the creature is (anywhere from level 1-7).

    As well as building an army, you can also work on a spell book. At your castle, you can buy a mage guild. There are 5 levels of mage guild to buy, each level providing more powerful spells. Your spells can be used with spell points, which you can attain by improving you knowledge (your hero has 4 stats that he/she can work on: attack, defense, spell power, and knowledge). There are 2 kinds of spells: battle and world. Battle spells can only be used when fighting an enemy. Some spells, suck as lightning bolt, deal damage to your opponent, others support your army, such as bless, and others to hinder your opponent's progress in battle, such as slow. World spells are used to help your hero complete tasks outside of battle, such as dimension door or water walk.
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    Status

    LordKanti309's Heroes of Might and Magic III (PC)

    Current Status: Playing

    GameLog started on: Thursday 6 March, 2008

    Opinion
    LordKanti309's opinion and rating for this game

    Amazing game! Graphics are pretty outdated, but the gameplay is fantastic.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See LordKanti309's page

    See info on Heroes of Might and Magic III

    More GameLogs
    other GameLogs for this Game
    1 : Heroes of Might and Magic III (PC) by Axle_the_Red (rating: 5)
    2 : Heroes of Might and Magic III (PC) by jess (rating: 5)

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