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Onehandtoucher's Roller Coaster Tycoon (PC)
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[March 6, 2008 02:10:17 AM]
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Gameplay:
Round 2, just as fun as round one! The parks got bigger and bigger and the rides got crazier and crazier. The best ride that I came across was the steel twisted roller coaster. With and inclined launch I could get the thing up to 150 miles per hour. Most guest would be too scared to ride it and the few that did would vomit shortly after. It was very fun to see what guests would be willing to do. The strategy I used was to put all the huge roller coasters in the back of the park. I would then advertise for them getting more people to come. Most of these people would head towards the back of the park to ride the rides but would almost never make it because they would stop at all the rides on the way. This maximized profit and park population. One other thing that was quite fun and worth notice was the shuttle launch style roller coaster. I was able to make a coaster that launches you at 80 miles per hour right off the bat. Then you could make a steep incline where the track would just end. Once the ride was full you could send it off and sure enough 36 people died being launched to there death. Kind of disturbing but quite funny. The game once again entertained me for hours and i never got bored.
Game Design:
The game design to me was flawless. My one complaint is that it took too long to invent new rides. I had the cash flow to build more rides but there was only a new one out once a month. But really that was not a huge deal. One of the coolest game design aspects was that you could see what your individual guest were thinking and if they were enjoying your park our not. If people were not enjoying your park they would vandalize it. Also, you could see if people enjoyed the ride, if they had to use the restroom, and how hungry/ thirsty they were. The absolute best game design was the roller coaster building. They had it down to a science, literally. The physics were very real with g forces and gravity being very accurate. It felt like i was actually building good roller coasters that would be fun not just in the game but in real life. This hands down is the best game I have ever played and I have never logged so many hours in one game ever. Kudos to Roller Coaster Tycoon!
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[March 6, 2008 01:54:09 AM]
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Summary:
Roller Coaster Tycoon is a theme park simulation game. You must build rides (either pre-existing ones or self designed ones), hire employees to pick up trash and vomit and fix broken rides, invent new rides, and control the prices of everything from the rides to the bathrooms. The game is quite innovative and fun bringing something new to the already vast genre of simulation games.
Gameplay:
I saw this game and decided to try it out. After all I love simulation games and I love roller coasters so this has got to be the game for me, right? Correct! This game was non stop fun from the time I loaded it and heard the Carousel music playing till the last second I played it. I decided to start with the first level which was more of a tutorial than anything else. The goal was to have something like 600 guest buy then end of October year 2. Within minutes I had figured out the basics of building paths, lines, rides, and changing landscape. After beating the first somewhat easy tutorial level it was off to level two. It had a similar goal, something like 1000 guests by year 3. Each level took a few hours to complete and I began developing strategy as I realized what optimized the success of my park. I literally never got bored as I sat for hours and hours playing the game. It was not until I became incredibly hungry that I had to stop to eat some dinner.
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Onehandtoucher's Roller Coaster Tycoon (PC)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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