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hi im blazerd's Mario Kart: Double Dash!! (GC)
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[March 6, 2008 02:37:17 AM]
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GAMEPLAY
The next races would be done under multiplayer with 3 of my friends. We would all select small characters (Diddy Kong, Paratroopa, Baby Mario to name a few) to avoid someone gaining an advantage with better control and acceleration. Our first race took place at DK Mountain, which is known for it’s downhill path from the top of the mountain and Nintendo’s intricate level design made for drifting. But as long as you stay tight around the corners and avoid falling off the mountain (which will be provoked by both the elements of the course and your opponents), you could easily find yourself in first or second. Another thing to commend Nintendo on is how each race garners excitement until the very end. Stronger weapons are handed out more frequently to the players in lower (4th place and behind) positions, making the race an interesting one until the very last lap.
DESIGN
The design of Mario Kart compliments its easy-to-play, hard to master feel. Every theme you notice is directly related to the Mushroom Kingdom, and its interactive courses create a better strategy aspect every second you play. The game lacks in overall modes in which to entice the gamer (a fast single-player, a basic multiplayer, the general time trial additions, and a forgettable battle mode) but makes up in creative design of each character, kart, weapon, and track. Mario Kart’s simple formula along with its beautiful presentation of each race puts it on top of the ‘wacky-racing’ genre with the likes of its 64-predecessor and Crash Team Racing (ß yeah, I said it).
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[March 6, 2008 01:22:39 AM]
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SUMMARY
Mario Kart: Double Dash!! is a first-party kart racing game from Nintendo, which utilizes characters (16 total, 4 unlockable) directly from the Mario Bros. series. The game is simply Nintendo’s spin on a kart-racing syndicate, manned by both a driver and someone who uses weapons to corrupt the race and the other players.
GAMEPLAY
Considering how easy the premise of this game is (make it to finish, attack others) and how addicting it is due to how nostalgic every aspect is (the Nintendo spin-off formula), I’ve found myself playing Double Dash since earlier high school years. Despite only having sixteen stages (each either character themed course or originally made), every race is guaranteed a different result from the last whether you play against the computer or with three other friends.
I first engaged myself into the ‘Mushroom Cup’ (made up of Luigi Circuit, Peach Beach, the popular Baby Park, and Dry Dry Desert), selecting my usual combination of characters (Toadette and Baby Bowser, with use of the blue Toad-kart). Double Dash should be commended for its racing physics under the design scheme of an unrealistic, cartoon-esque world, more specific the three weight classes of different characters. I dominated most of the races with the small character perks (better acceleration, better handling for boosting), and dominated with the usual weapons given when found in first place (banana peels, red shells, or fake mystery boxes) or the occasional “special weapon” from either Toadette or Baby Bowser, including the ‘golden mushroom’ for an large speed boost or the large Bowser shell.
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hi im blazerd's Mario Kart: Double Dash!! (GC)
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Current Status: Playing
GameLog started on: Monday 3 March, 2008
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