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Chewbacca's Wii Sports (Wii)
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[March 6, 2008 02:12:35 AM]
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GAMEPLAY:
Now the second time around, things really began to take a change. My competitors and I became obsessed with getting strikes. There were many techniques I had discovered in the process of bowling. Some key moves that stood out to me and as well seemed very realistic, was a curve strike, the ability to bowl the ball really slow, and the speed a player was able to get.
The curve strike was a killer and my goof friend was really good at them. It consisted of swinging the arm right next to the gutter and just before you let go of the B button (releasing the ball), you would have to tilt the controller to the left or right. It was a killer move to master and one of my friends was able to get seven in a row. I on the other hand got a couple. Secondly, bowling the ball really slow helped when there were only one or two remaining pins. You could swing slowly to the point where the character went directly up to the line and then release the ball at a very slow speed. Lastly, I was amazed at how fast I could throw the ball; you could really get some speed!
Another thing I had noticed was the people in our room and my obsession with getting strikes. We actually forced our friend to stay longer (he was really good at the curve strikes) so as to see if he could beat his own score. The interaction between player/audience to the video game was thoroughly enjoyable. Overall, I believe the gameplay was a ten out of ten hands down and acceptable for anyone of any age.
DESIGN:
What was very interesting about Wii Sports when it came to the design of the overall game was its simplicity. I would think that with this new type of video game, new aspects and innovative techniques would be used when it came to design, but when it boils down to it, Wii Sports is an interactive game that is good old fashion fun.
In bowling, the bowlers were these cartoon little characters, fun and cute looking; they set the tone for the game. They didn’t even have any arms! There was not much personality to the characters besides their obvious physical looks and there is not story whatsoever to Wii Sports.
As for level design, the bowling arena looked exactly like a realistic one would look like. There were no extra cool features when bowling; it was simply exactly like the bowling arenas that you and I play on. What caught my attention though was how exactly when the payer was not playing, how the overall experience of bowling was captured in the video game. I saw it very much like a sports channel. First I would bowl, and lets say I would get a strike. There would be multiple slow-motion angles of my ball hitting the pins, and then “Wii Sports” would flash into the screen transitioning back to the player. I think its interesting that society watches these professional sports on the television, and now it’s the player interacting with and in the television, even though it’s the games character who represents the player. With Wii Sports simplicity and fun, I was able to interact with the videogame physically, interact with my opponents, and interact with the audience in a positive enjoyable manner.
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[March 6, 2008 01:49:38 AM]
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SUMMARY:
In Wii Sports for Wii, the player or players (up to four) have the choice to either partake in bowling, tennis, boxing, or golf. Instead of a just pressing buttons on a normal controller hooked into the game system, the players play the game according to the hand movement of the wireless controller.
GAMEPLAY:
This game was probably one of the best games I have ever played. This was my first experience with the Wii consol and it was really a fun game. Unlike typical games, the Wii makes you really get involved in the game when it came to playing the sports. The game that my friends and I chose to play was bowling, and it amazed me how accurate or should I say how realistically you had to throw the ball in order to get a good score. A slight movement on the controller could fatally lessen your score as your bowling ball went into the gutter.
I believe that the really cool aspect of the game was the interaction I had with the people surrounding me. Cramped into a triple, eight of us played and watched the game. I remember feeling pressure from not only the competition I had but as well with the audience around me. There were tons of “Ohhhhhhhs” and “Ahhhhhhhhs,” it really was quite a scene. People were getting mad at each other, people were rejoicing, people were competitive, the game really brought out a sense of really fun interactive competition. Sure there are games that are competitive, but this physical interaction differs from them all. With Wii Sports, I believe the game makes its players have a significant presence in the magic circle, but because of its physical aspect, the game has a sense of reality as well.
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Chewbacca's Wii Sports (Wii)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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