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scatfist's Beautiful Katamari (360)
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[March 6, 2008 02:29:56 AM]
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GAMEPLAY:
Upon playing this game even further, I've realized that I still don't know the plot of the story because even the english text translations of the originally japanese text makes little to no sense. Any culture other than the Japanese would not understand pretty much anything in the game other than that you have to roll things up to a certain size in a set amount of time.
The songs in the game also add to the over all ridiculousness and hilarity of Beautiful Katamari. The funny japanese elevator music and weird pop music makes the game just that much more fun to play because you have no idea what is going on, yet you can't seem to stop rolling things up into a ball. This aspect is also what has made this game and its predecessor so successful, in that both are so ridiculous and japanese that it becomes almost fun to play to enjoy its weirdness. This game is awesome to play and is probably the most trippy game possibly made by man.
GAME DESIGN:
The level design in Beautiful Katamari is strange in the fact that all the levels are just the same setting, but on different scales. Thus, you end up rolling things in the same place a majority of the game, but as the objectives become bigger, more of the world is rolled up. In the last level of the game, you go from being the size of a person on a small street view, to rolling up planets and stars and weird intergalactic items such as the character's mother, the queen of the cosmos.
The game keeps the player interested by allowing different and more awesome things to pick up. Like in one level for instance, you have to pick up a bunch of xbox 360s and it's just strange surprises like that which make the game more alluring. Like nothing could be more awesome or trippier than rolling up cities, pieces of land, full continents, and eventually the earth.
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[March 6, 2008 01:55:00 AM]
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SUMMARY:
This game is extremely trippy. The entire game is founded like its well known prequel, Katamari Damacy, and basically rolling things up into a ball provides for amazing fun. You play a so called prince who's father is the King of the Cosmos and you have to roll up items in ordinary life, like shovels and people. This in turn somehow creates planets and you need to make enough planets to eventually gain enough mass to roll up the sun and the stars. It's pretty intense.
GAMEPLAY:
This game would be amazing to play on acid. The game has somewhat primitive graphics and the dialogue boxes which pop up during gameplay get a little annoying but everything else about the game is pretty fun. The way you pass levels is by rolling the ball up to the specified radius or in special levels, keeping it a certain temperature or something else ridiculous.
The bigger the ball you are rolling, the bigger things it can pick up. After you've collected enough to move up to the next size of items, you can move to different areas and pick up crazier and crazier things. The growth of the ball is exponential pretty much, so the end of the levels are always intense, with growth level going on extremely fast near the end of the time limit. After you reach the goal, it lets you know, but you keep going until the time limit runs out, so most of the time the planet, or 'katamari', is bigger than the goal of the level.
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scatfist's Beautiful Katamari (360)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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This is the only GameLog for Beautiful Katamari. |
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