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    sithjedi's Castlevania: Dawn of Sorrow (DS)

    [March 6, 2008 01:38:16 AM]
    Gameplay

    The save points in the game are sometimes difficult to find and scattered a bit far from each other. I found that this made the game more challenging as I cant just run through the areas getting hit by every enemy along the way and expect to make it to the next save point.

    The way the power ups worked in the game is that you would collect the souls of enemies you have felled. With the large variety of different monsters scattered throughout the map, I was really drawn into it anticipating what kind of ability I would gain after defeating a certain monster. The game separates the souls into three different categories. You are allowed to equip or use one soul from each category at a time, meaning you are able to equip three souls at once. This allows for combinations of souls and abilities.

    The main abilities that allowed players to go deeper in the castle came from boss fights. The bosses in the game were quite challenging and required more than just hacking and slashing. I found myself having to retry a certain boss quite a few times before I was able to best it. Defeating a boss also means having the right souls for the fight. Having souls that are effective in the fight really helps you out.

    Design

    The game is played on the lower screen while a map is displayed on the top screen. The map can be switched to show your character’s information as you make your way through the castle. In the menu screen, you are able to see how much of the castle you have explored. Though the map is large and you are free to choose where you want to explore next, the game actually does pretty well in keeping you going where they want you to go. there are blocked passages, obstacles, and areas that are inaccessible until you have obtained certain abilities.

    Castlevania also features multiple endings, which gives the game a greater replay value. I was unsatisfied with the ending I got so I found myself running around the castle grounds once again in hopes of achieving a better ending.

    Castlevania Dawn of Sorrow has some RPG elements embedded within it. Though it is clearly an adventure-platformer, it has a level up system and equipment system. You can increase your stats by leveling to make fights easier and you can also change the gear your character is wearing.

    Though Castlevania is a platformer, it does utilize the touch screen function. There are seals that need to be drawn on the touch screen after defeating bosses and there is an ability that allows you to break apart weak blocks by touching them on the touch screen.
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    [March 6, 2008 01:37:47 AM]
    Summary

    Castlevania Dawn of Sorrow is an action-platformer game on the DS. You run play as young protagonist Soma Cruz, who must stop an evil cult from resurrecting the Dark Lord, Dracula.

    Gameplay

    You start the game out being attacked by a group of monsters. You are given a weapon and no tutorials on how to play. This leaves players to figure out the controls while playing. I found this quite interesting. You either, pick up on the controls quickly and defeat the enemies, or you don’t and get beaten to death. I found that the controls comfortable and simple to grasp.

    The game features a large map bent on exploration. Within each map there are different areas with their own mood and setting to them. For instance, I would run around in a garden, pass a few doors and find myself in a clock tower filled with large moving gears and deadly spikes. The game does not tell you where you need to go next or what you have collect. Your objective is to stop the cult from resurrecting Dracula and that is all. In other words, you are free to roam the castle looking for the cult members and bosses that will grant you with new abilities, allowing you to reach places in the castle you couldn’t go to before.

    Not being told where really adds to the gameplay experience. Players truly feel like they are given free range to explore where they please. I thought that the no hint element worked well in the game as you are forced to find your own way through the castle. This really reminded me of the Metroid games I have played in the past. Lone warrior fighting your way through a hostile environment, not being told where to go, just you and the world your on.
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    Status

    sithjedi's Castlevania: Dawn of Sorrow (DS)

    Current Status: Finished playing

    GameLog started on: Thursday 6 March, 2008

    GameLog closed on: Thursday 6 March, 2008

    Opinion
    sithjedi's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Castlevania: Dawn of Sorrow

    More GameLogs
    other GameLogs for this Game
    1 : Castlevania: Dawn of Sorrow (DS) by bloudnproud (rating: 4)
    2 : Castlevania: Dawn of Sorrow (DS) by pwn*zambini (rating: 5)
    3 : Castlevania: Dawn of Sorrow (DS) by TrappedVector (rating: 5)

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