|
mp3ksc's Legend of Dragoon (PS)
|
[March 6, 2008 02:27:55 AM]
|
Gameplay
After a bit more gameplay, I've taken notice to the Rewards system in this game.
The experience system is very similar to most Role Playing Games. YOu defeat
a monster and then you gain an appropriate number of experience points and
once you gain enough, you gain another level and your numbers increase. There
are more innovative parts of the rewards system that I find nicer. Dragoon
skills are gained when spirit points are earned. You get a certain amount of
spirit points per attack and once you've earned enough, a new skill is learned.
There is also the Addition level up system. The idea is to do a move 99 times
to unlock the next move and then repeat until you've learned them all.
The music is very nice in my opinion. Nice but standard. I can't get over how
average this game is when you ignore the battle system. The soundtrack is
appropriate at all times and does the job well done. I find myself putting
some of the tunes in my ipod at the risk of getting mocked by my peers.
The level design is done very nicely. The towns look very busy and vast while
the dungeons have many winding paths that lead to treasures and traps. It's
also visually appealing considering it is a ps1 game.
Design
The only thing unique about this game is the battle system. By allowing the
player to be more active during normally mundane battles, the player is forced
to be more engaged in the game and actually concentrate. It really is the main
appeal to this game that makes it stand out from the crowd of cookie cutter
role playing games that come out every year.
The rewards system is also related to the battle system and makes a normally
bland thing a little bit more interesting. By forcing the player to learn new
moves through mastery of the prerequisite move, the player is being rewarded
to actively take part in battles and use the unique battle system. These two
complement each other very well and probably would not be very well done if
they were created individually for two different games.
There is also the Dragoon Transformation aspect which I like to think of as
the Super Hero Transformation mode. It allows the player to be alot stronger
and makes you think every character is awesome at fighting when they can just
transform. I don't think I've played any other role playing game with something
like this before so I'm going to say that this is the first of its kind and is
therefore innovative.
read comments (1) -
add a comment
|
[March 6, 2008 02:09:20 AM]
|
Overview
Legend of Dragoon is a role playing game that tells the story of a teenager
who is on his quest to avenge his parent's deaths by killing the "Black
Monster" who attacked his town many years ago. It is quite unique in that it
introduces the Addition battle system. THe system basically allows the
character to choose a preset combination attack and then if the player presses
X at the right moment during the attack, the attack can continue.
Gameplay
The characters in my opinion, are very cliche. Every single one of them are
stock characters from many Role Playing Games before it was created and
certainly after it was created. You get to use the Youthful teenage leader,
the love interest, the dark and mysterious girl, the hyper and cheerful girl,
the best friend, the buff guy and the martial artist. I feel that it's not
bad that the characters are generic, it is just not good at the same time. It
didn't throw anything new to the table from what I can tell.
The story is elaborate as most Role Playing Games are. It starts off as a
boy and his quest to kill the one who ruined his life but then it soon spirals
out of control as more characters get involved in his life and distract him
from his original goal. Very shortly into the game, the hero gets sidetracked
and has to overthrow an empire and then unlock the mysteries of Dragoon Spirits.
I felt that it was nice and original as far as Role Playing Games go. I always
enjoy a good plot twist to take me by surprise and get my excitement going.
The gameplay is very different from most Role Playing Games. The Addition
system really spices up battles and keeps it from becoming completely monotonous.
The ability to also transform into a Dragoon, a Dragon Warrior is also very different
from most Role Playing Games. It makes me feel kind of like a Super Hero because
of the ability to change into a super power being that gives many new skills
add a comment
|
|
|
|
mp3ksc's Legend of Dragoon (PS)
|
Current Status: Playing
GameLog started on: Thursday 6 March, 2008
|
|
other GameLogs for this Game |
This is the only GameLog for Legend of Dragoon. |
|