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Daizengar's Super Trivia (Arcade)
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[March 6, 2008 02:12:11 AM]
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Gameplay
For all of the faults in the game's categorey set up, I have to ay that my freinds and I loved this game. Its hard not too. The set up provides lots of competition between players, and everyone loves to talk trash to everyone else. It didn't matter if the other people were ahead or behind you in score, you still gave them flack anyways. While this game was probably made with a familly audiance in mind, it appeals plenty to the half drunken college male audiance as well with its trivia quetions most people can ansewr and competitive enviorment.
The difficulty of the questions was set low enough that anyone could compete for top position. Addmittedly though, some questions did come out of left feild and stumped anyone, espeacially in the history categorey it would occasionally ask about people and I, as a hitory major, would respond with "who is this person, and why do I care?" The history categorey really could have benefitted from relying on obscurities less.
If you want a game where you can sit down with friends, whittle away the hours, and blow a number of tokens higher than you would like to admit, then this is the game for you.
Design
For the first part of the deign portion I would like to talk about the design of the arcade booth itself. acutally, I want to spend the entire design portion on this topic. One of the most often forgotten rules of the arcade game is that even an awful game can be made awesome with a cool booth set up. A classic example of this is the original Star Trek aracde game, where the ship was hard as hell to controll, and you couldn't hit anything, but no one ever complained becaue they got to sit in what looked like Kirk's chair with all the cool buttons on it. Another good, more recent example is the Star Wars trilogy game, where a so-so shooter was turned into an arcade staple.
Super Trivia takes advantage of this rule. There are four consoles, each accompanied by a stool. One for each possible player. Unlike other arcade consoles which try to squish players together to conserve space, Super Trivia gives the players all the space they could need. The three buttons alloted to each player are about six inches in diameter, so even the most senior player can hit the right button despite any unteadyness in the hands. This set up is placed around a huge big screen tv that displays the categorey wheel in the questions. It really captures the gameshow feel, and turns a so-so arcade game into a valued time-waster.
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[March 6, 2008 01:55:44 AM]
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Summary
Super Trivia is an arcade machine with a gameshow style asthetic and set up. Players sit at consoles and compete to see who is the best at trivia.
Gameplay
Each console has three buttons, A, B, and C. Each one is then linked to an answer for each question. For each question, a virtual wheel is spun, and i used to determine the categorey of the question. Music, Sports, Television and Movies, History, Arts and Science, and Curiosities are the available categories.
I was a bit confused at e turning of arts and science into the same categorey. I Really fealt that they should have been two different categoreys. Also, the curiosities categorey was a bit of a blunder seeing as it did not ask quetions about what my party and myself considered curiosities, but rather pulled questions from the other cattegories. I really feel that it should have been named something like random rather than curiosties which brings up the image of wierd things rather than some of everything.
Each player answers the question and the answer is given once all players have responded to the question. In the end, tickets are distributed to each player depending on how fast and accurately they answered the questions.
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Daizengar's Super Trivia (Arcade)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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This is the only GameLog for Super Trivia. |
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