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TheCrudMan's Indigo Prophecy (PC)
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[March 6, 2008 01:52:09 AM]
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Gameplay 2:
Well it's been hours now, and I've finished Indigo Prophecy. It was an amazing story, featuring demons, flashbacks, and modern adventure. While the story ended up being highly outlandish, as a fan of science fiction and fantasy I was not disappointed. I realize now that the game world is not quite as open ended as I had first thought, but that I do have some control over how the narrative progresses (for example, choosing whether or not Tyler is to end his relationship with his girlfriend in order to help Carla with her hunch that Lucas Kane is innocent, I chose the relationship, figuring Carla could do it by herself, and as a result, Tyler was not present during the rest of the game.) This last half featured some of the most exciting action sequences of the game, and rushes of plot and character development, which seemed almost dizzingly fast after the slow pacing of the first half of the game. Ultimately I was satisfied with the game, a highly unique, interesting, and rewarding experience.
Design:
Indigo Prophecy is like no other game in existence. It is essentially an interactive movie/novel, where the player's decisions have slight effects on the outcome of the game, and the scenes of the "movie" are interactive. The action scenes use a simon says type system (but in real time), they are very well done. You can also walk around an interact with objects, accomplished on the PC through mouse movements. The game essentially is a series of minigames, each one set over a scene in the movie that corresponds best to the nature of the minigame. The game's main attraction however, is not the gameplay itself, but rather the story. It features lots of character development, an exciting, mystery plot, and amazing scenes. There is also a constant "mental state" meter for each character, that changes based on what actions you take. if it gets too low, your character starts to have problems, grow stressed out faster, and you eventually lose the game. The game presents many unique design elements, but it hasn't quite fully fleshed out all of them. The game is essentially a testbed for these new design elements, and is very intruiging as such.
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[March 6, 2008 01:51:56 AM]
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Indigo Prophecy:
Summary: Indigo Prophecy is a sort of interactive film, played out through various scenes in which you either control characters directly, or engage in a "simon-says" esque minigame to influence the results of an action sequence or gain information. The story progresses as the game unfolds, and more story is revealed depending on how much investigating you did or whether or not you said the right things in certain situations. Eventually the game's plot thickens, featuring other world demons, and a plot to destroy man kind.
Gameplay 1:
The game begins with a cinematic sequence of the main character: Lucas Kane, murdering a man in a diner bathroom while possessed by an other worldy force, and a strange man. The player is then given control of Lucas and must act quickly before the police officer at the counter (shown with an occasional split screen) gets up and investigates. Depending on what you do, you will either be caught right away, or get away. I was caught a few times before successfully escaping. You then get to take on the role of Carla and Tyler, investigators who are checking out the crime scene and working on the murder case. I noticed that things that I did earlier in the game, such as mopping up the blood from the murder, were there for the investigators to see. As Lucas, I went back to my apartment, plagued by hallucinations and nightmares. The game has taken on a sort of ethereal quality, very, very creepy. I won't go into too many details as to the plot of the game (it is long, winding, and complicated) but so far I've been throughly enjoying the building suspense, and found myself wondering as to the mystery that I am seeing unfolding from two perspectives. So far one of my favorite things are the amazingly animated action sequences, which are controlled by a sort of real time "simon says" light game, played with two sets of lights. I've also enjoyed getting to know the characters (which is rare in most games) and am looking forward to seeing how all this plays out.
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TheCrudMan's Indigo Prophecy (PC)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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This is the only GameLog for Indigo Prophecy. |
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