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yolster07's Guitar Hero III: Legends of Rock (PS2)
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[March 6, 2008 02:22:07 AM]
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Gamelog entry #2:
GAMEPLAY
This second time playing Guitar Hero III: Legends of Rock, was a bit easier since I had already been trying to pass that one certain song for a long time. My friend decided to help me finish it by turning it to co-opt mode which was in some sort just making it so that the song couldn’t stop even if I sucked. While doing this, he decided to stop playing midway because even if I did hit every note after that, he was still going to end up with a higher score, so we decided to play that same song, in “battle mode.” Battle mode increased the intensity of the game and it began to get personal. Here, instead of getting star power we were giving a weapon to use against the opponent for a short term such as cutting a string, increasing a level, making the notes double and such.
This worked for my advantage since I didn’t have to finish the song, all I had to do to win was make him mess up as much as possible and I would win. This became really competitive because even though he was better than me, I would still beat him. This made the game more interesting because now it was being played for bragging rights hence it became sort of addicting to play over and over again just to beat the other person more times, fulfilling Guitar Hero’s goal.
DESIGN
What was original about this game from any other game that I had played before was the use of a guitar as a control even though it was very similar to a game I had played when I was younger which had a gun as a controller and the objective was to kill the flying birds by shooting at the screen. Both games were really addicting and interesting. The thing that made Guitar Hero III different from the other Guitar Hero’s is the graphics and the challenges. Although every Guitar Hero game allows the player to pick their challenges by selecting the level of difficulty, this game allowed the players to challenge each other with the new player mode that was added. Also, by allowing the player to download their selection of songs provided the player is customizing their game.
The levels of this game seemed to be harder that those of previous games because of the speed that the notes were coming down. This was a well added feature because I had been playing Guitar Hero II on the easy level for quite some time and it was no longer challenging and I couldn’t move up to medium because my fingers weren’t long enough to press the fourth button hence it was practically physically impossible to play in that level. Guitar Hero III allows the player to customize the speed of the notes allowing the game to remain challenging even if it remains in the same level allowing the game to remain interesting.
This entry has been edited 1 time. It was last edited on Mar 6th, 2008 at 02:22:47.
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[March 6, 2008 01:55:46 AM]
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Gamelog entry #1:
SUMMARY
In Guitar Hero III: Legends of Rock, the player controls a guitar. The guitar has five colored buttons and a strum bar which needs to be flicked at the same time as pressing one or more of the colored buttons when the corresponding note scrolls down the screen. The object of the game is to play all, if not the majority of notes in order to finish a complete song.
GAMEPLAY
This game of emergence doesn’t become irritating easily because it is easy to learn and easy to get the hang of, but hard to master as the difficulty levels progress. The first time I played Guitar Hero I started off playing with Guitar Hero II. It was very challenging knowing when to press the buttons, sometimes I would press to early, sometimes to late, and few times on time. The notes had to be hit on time in order for the points to count. If a player was doing well they had the chance to use “Star Power” which consisted for the player to tilt the guitar sideways and turn the notes blue making it more challenging for the player to know what colored key was needed to be pressed. When I played Guitar Hero III: Legends of Rock, I was highly impressed. Not only had the graphics gotten better but the songs on there were by the artists themselves. Another thing that was added were the bonus tracks, battle mode, and the notes seemed to move faster.
When I played my first song, in easy mode, I couldn’t pass it because I felt the game had gotten faster. It took me a good while and more than ten tries to complete that song. My hand was beginning to hurt, and I was beginning to get frustrated. After taking a break I went back to try and complete the song, but no luck. The characters were really cool because unlike the other two Guitar Heroes, you could actually pick a player and a guitar to go along with it. I really didn’t not whether the players had different moves as they played or not. The only thing that I didn’t like about this was that you couldn’t really control them, they seemed to just be there for display. This game didn’t really have a story behind it, the only point was that you were a rock star and you were giving a concert so it was in your best interest to finish the song or you would get booed.
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yolster07's Guitar Hero III: Legends of Rock (PS2)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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