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neo31003(eddie)'s Devil May Cry 4 (PS3)
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[March 6, 2008 03:03:31 AM]
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GAMELOG ENTRY#2
Gameplay:
After playing through the game I 've learned that you can use a devil trigger and that if you grab your enemy you perform a different grapple move. Also that you can grab your enemies with the devil bringer and use the hordes of monsters as shields against others. But Nero is limited in comparison to Dante. Luckily you get to play them both and Dante has way more weapons at his disposal. He has access to all four of his styles from DMC3: Swordmaster, trickster, gunslinger, and royal guard. Plus for each boss he defeats gives him a new weapon. Nero can also use his powerful arm outside from combat. He can use it to solve certain puzzles like the secret missions. They also bring back the style points system which goes D,C,B,A,S,SS,and SSS based on the length and combo variety you unleash upon your foes. A new element is the upgrade system for Nero since he doesn't have stances or styles to choose from you use the Proud Souls system. At the end of every mission based on the rank you get at the end will determine how many proud souls you get. These are used to up graded all weapons and core mechanics like double jumping.
Design:
There is much to say about the design like how Dante isn't the main character in DMC4. This will expand the story and allow the franchise to expand even more which is great for the Devil May Cry die hard fans. One element that I over looked til just now was the environment. Your used to playing in these dark Gothic themed areas like in every other DMC game. This one allows players to fight in the exotic jungles and the city in which the protagonist is from. This has a different affect on the player. It makes it seem like the conflict stretches far beyond this small societies existence. This is because in past games you were put on islands far away from society which made you feel isolated. Also it makes the game less dark possible symbolizing the positive transition from Dante to Nero. The change in theme and protagonist had a huge impact on the franchise making it possible to head in different directions. The new character and over tone of the game made it easier to pick up because the DMC series is known for its hardcore difficulty which may seem intimidating. You also don't feel behind on story because Nero is a new character to the series.
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[March 6, 2008 02:36:04 AM]
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GAMELOG ENTRY #1
Summary: The story takes an interesting turn as in Dante is no longer the main protagonist in the game. You play a young man named Nero. His story so far is that he inherited Sparta's blood giving him his devil arm or Devil Bringer. Nero works for the Order who are a group of people who worship Sparda as a god. During a ceremony Nero witnesses Dante killing the Orders' leader. This causes Nero to hunt Dante which leads to Nero finding out about the corruption of the Order.
Gameplay:
The game has a really good tutorial in the beginning when you fight Dante on mission 1. The controls much like the past installments in the Devil May Cry series adds a new element to the mix: the Devil Bringer. Nero's devil arm can be used in combat in multiple ways. The arm can be used to pull enemies to you from a distance. Also can be used to move around from platform to platform across obstacles you might encounter. Theres also Nero's Blue Rose & Red Queen. The Blue Rose is a double barrel magnum gun. Then theres Red Queen; the sword posses a unique ability also new to the franchise of the game. The sword has a handle on it that allows the player to charge their exceed gauge which when full can do massive damage to enemies. It is also visually noticeable because his blade will turn red when charged. There are these glowing orbs or platforms called grim gar that allow you to pull yourself across gaps or ledges.
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neo31003(eddie)'s Devil May Cry 4 (PS3)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
GameLog closed on: Thursday 6 March, 2008 |
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