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zontan's Nights: Journey of Dreams (Wii)
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[March 6, 2008 03:59:44 AM]
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GAMEPLAY:
Alright, so it turns out NiGHTS is a guy. They called him 'he'. Who knew? I swear his voice is female. But whatever. Probably not important.
On a different note, I beat not only that mission but that entire world, and got the White Ideya- which represents Purity, I think. I could be wrong. But yay. Go me.
NiGHTS is actually considerably more versatile than I originally thought he was. Turns out he can become a boat, and a dolphin. And probably other stuff later. It's kinda random, but I like it. Makes the gameplay interesting. When you enter a level, you never really have any idea at all what you'll be asked to do. And besides, every game needs some measure of randomness in it, just because.
Honestly, I seriously think I haven't played enough of this game to really talk about its gameplay. Every other level something new is thrown at you, and sometimes that completely changes things. Other times it just modifies what you were doing before. But it manages to keep it interesting. I approve.
DESIGN:
Just by looking at it, you can tell that a lot of NiGHT's design was put into how it looked. The worlds look awesome. Their art budget is way bigger than mine. Mainly because my game doesn't have an art budget. It sucks. Anyway, the game looks incredible. And that's only a small part of the level design. Making 3D worlds, even with only 2D cardinality, is no easy task. Especially when that 2D path changes every time you accomplish an objective.
Also, it has characters! Most games, you hear about how they have an awesome story. Well, so far I'm not too interested in the story of this game. I'm interested in the characters. They're awesome and they have backgrounds and personalities and I love it. I want to know who NiGHTS is, why he's helping, what his relation is with the bad guy (who looks like a male version of NiGHTS. Yes, I know NiGHTS is a guy. He looks female, we already went over this). And the voice acting is excellent, and there are cutscenes before every single mission. Not just each world, but each mission. It's awesome. I likes.
In short, this game intrigues me. It is quite possibly the first game I've played where I didn't play it just to beat it, or to do everything in it (Yes, I'm a completionist. So sue me). I find I want to play this game because I want to learn more about it. It intrigues me. And the fact that it intrigues me intrigues me more. Savvy?
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[March 6, 2008 02:24:14 AM]
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SUMMARY:
NiGHTS takes place in the world of dreams, Nightopia. You play as one of two main characters, either a boy or a girl, as they explore this dreamworld, which is on the verge of being taken over by the Nightmarens and the world of Nightmare. There to help you out is NiGHTS, a whimsical jester-like creature who you can control as he/she/it traverses the various levels accomplishing various tasks, all in search of the missing Ideya (pronounced eye-day-ah) that apparently all dreamers have but you lost, and must get back to save the world. Theirs, not ours. Or maybe both, I'm not sure yet, I haven't played that much.
Confused yet? Yeah, well, bear with me.
GAMEPLAY:
For most of the levels (every level I've played so far, though I hear there are walking levels as well), you take control of NiGHTS (through some rather Dragonball-Z-esqe fusion ability NiGHTS apparently has) and control him/her/it... look, I don't know what gender NiGHTS is. Let's call it a her for the time being, because that's what he/she- whatever's voice sounds like. Sound good? Great.
Anyway, you control her as you loop and fly through the levels, in a world that looks 3D but is really a 2D path on rails. You have a strange looping vacuum ability that you use as an attack- NiGHTS leaves a trail behind her as she flies, and if you make a complete circle with it, it makes a bubble that is simultaneously capable of defeating enemies and sucking up various powerup objects. Or, for most enemies, you can just grab an enemy and swing around it once, which accomplishes the same looping attack and is far easier to pull off.
But let's talk about things being easy to pull off, shall we? There are letter grades on each mission, and so far I've never been able to pull off anything above a C because it's darn hard to pull off anything at all. I'm currently stuck on something like the third level because I have to save innocent little cotton-ball people from being sucked into a black hole by sucking them up with that looping attack and it's really frigging hard to pull off. And if five of them are sucked in, you lose and have to start over. And though it's structured kind of like Mario 64 in that there are various worlds, each with multiple missions in them, it insists you do them in a certain order, and therefore I cannot move on until I beat this one frustrating level. I call this bad game design, how about you?
But aside from the frustration of controlling NiGHTS, it actually turns out to be rather fun. I mean, flying through a brilliantly colored world where you can do anything is everyone's dream, right? Or, at the very least, flying in 2D cardinality is this game's dream- world. Alright, I'll stop making bad jokes. But until I got stuck, I was enjoying myself. So perhaps I'll give it another go.
This entry has been edited 1 time. It was last edited on Mar 6th, 2008 at 02:45:25.
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zontan's Nights: Journey of Dreams (Wii)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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This is the only GameLog for Nights: Journey of Dreams. |
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