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Linky's Counter Strike (PC)
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[March 6, 2008 02:28:01 AM]
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Gameplay 2
In my second hour of gameplay, I participated in a "scrim" with some friends of mine. For someone of my experience, it's the primary fun of the game. Scrimmages are intense, fun, and sometimes overwhelming. They require complete concentration and winning a scrim gives the player a huge sense of accomplishment, especially against a well ranked team. There is a code of conduct in these matches, but while teams switch sides, trash talk ensues. The second hour scrims did not go as well, and I was very unhappy. I made a few bad decisions and caused my team to lose a few rounds we shouldn't have lost. Once again, however, the experience was intense and extremely engaging.
Design
Counter-Strike is innovative because of its multiplayer component and "spray patterns" as well as hit boxes. One of the things that keeps Counter-Strike interesting is the fact that the game can never be mastered completely. Instead of "point and shoot," bullets are altered by a number of things. Moving makes firing more inaccurate, and holding the buttons down makes "spray" go in a pattern, which is semi memorizable but not easily repeatable. Therefore, some prefer to "burst" or fire one or two at a time, and some prefer to spray and try to control recoil. Almost every gun has a different firing pattern, and the best way to be fired, aimed, and how to move varies with each gun. There is also a huge element of sound; with proper sound, or good headphones, I am able to hear someone take a grenade out from very far away, or hear footsteps. This alerts me that there are people there and allows me to position myself for when they come out. The strategy of these 5v 5 matches is unrivaled in any other game, the coordination and skill required to compete at Counter-Strike is enormous. Counter-Terrorists must protect multiple bomb sites on most maps (in scrims, most will assign one or two to hide in each bomb site, and one in a "middle area") and have to watch every entrance and exit to the bomb sites as well as other areas. Terrorists can utilize flash grenades, fake a walk, or do other things to throw the other team off, as well as many other strategies to either kill all the counter terrorists or set the bomb and get it to explode. The levels are varied and require different strategies, and the intricacies of these matches is simply astounding.
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[March 6, 2008 02:27:48 AM]
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Gamelog - Counter Strike
Counter Strike is a first person shooter, played mostly online with other players. The players are able to choose between terrorist and counter-terrorist teams, and each team has objectives that they can choose to do, or kill the other team.
Gameplay
In Counter-Strike, the player takes the position of a Terrorist or Counter-Terrorist and play against other characters. Because there are no characters, story, or progression, most of the fun of Counter Strike comes from the gameplay itself and the social interaction while playing. Counter Strike, since it is played against other players rather than AI, has much more of a rush when played with others, especially in an organized 5v5 "scrim" where a pre-made team (usually using some sort of voice communication system such as ventrilo) plays another pre-made team, 15 rounds on each side. Trash talk is absolutely normal, and accusations of cheating generally fly in public games (I'm unable to go into public games anymore, my ability to hear people and shoot through walls generally gets me banned for what they think is cheating extremely quickly). The social interaction is enormous, so much so that many will travel to PC cafe's or have LAN parties (everyone brings their computer to one persons house so they can play together). Being able to see the other players is very fun, and enhances gameplay. Counter Strike is very fun, and it is so big that there are websites devoted to videos of people playing.
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Linky's Counter Strike (PC)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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