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Shelly's Mario Kart (Wii)
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[March 6, 2008 03:05:15 AM]
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ENTRY TWO
Gameplay:
There is no storyline to the game, so the narrative progression is obviously absent. The point of the game is merely to race the other characters and attain first place and the highest score possible. The lack of storyline gives the play no reason to have any emotional attachment to the characters. The only reason a player would have to pick one character to play over the other is because some characters are faster than others (because they are smaller and weigh less).
The game does help foster social interaction among the players (there can be up to four). The game has a separate "battle mode" where the main objective is to successfully attack your opponent three times in order to win the match. I believe this is a more personal level of gameplay that will be more interesting ESPECIALLY for a multi-player game.
Design:
The innovative aspects that set Mario Kart apart from other racing games are the level designs and battle-like interaction during gameplay. As you progress from the Mushroom Cup to the Star Cup, etc, etc...the tracks become increasingly more complex and interesting. More obstacles are present, and even lack of obstacles (edges of the track going off into space) leaving you stuck on the track, or flung far off the edge of it.
The game stays interesting mostly because of the progressive design of the levels. Other than that, the gameplay stays pretty much the same throughout. There are no power-ups that can be permanently acquired, only the occasional mushrooms that are available in the multicolored cubes on each track that will boost your speed, but only temporarily.
The tone of the gameworld is very fast paced and chaotic. The tone is created mostly by the quick tempo of the upbeat soundtrack.
Although the weapons that are put on each track are fun and add more fun to the gameplay, they get incredibly redundant after a while. It would have been nice to have specific weapons available to specific tracks, and even specific characters in the game. And maybe even weapons that you may acquire through completing the game successfully and keep them permanently to use in future races.
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[March 6, 2008 02:56:11 AM]
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ENTRY ONE
Summary:
In Mario Kart 64, the player chooses one of eight Mario game characters to race around various shaped racetracks that have obstacles, hazards, shortcuts, and items you can pick up that are of benefit to you.
Gameplay:
While playing Mario Kart 64, there is a varying level of excitement to the game. It is always ascending and descending depending how well your standing is in the race. Excitement can quickly turn into panic if you suddenly lose the lead by getting bonked by a red turtle shell (an item that was picked up by another player to use as a tool to slow you down for their benefit). Although this can be frustrating, the game would be boring without being able to take out your opponents with a banana peel or turtle shell.
The gameplay experience was for the most part, all relative to which character I was using. I seemed to have much higher levels of frustration and panic while playing with Donkey Kong because he is so slow and worthless. While playing with Peach and Toad, however, gameplay was much more enjoyable. These two characters have better acceleration and are therefore much speedier.
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Shelly's Mario Kart (Wii)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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