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Significant's Star Fox 64 (N64)
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[March 6, 2008 02:45:49 AM]
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Gameplay
I thought the controls to the game provided interesting game play. I was able to use the lasers, and if I held the laser button down I could charge up the laser to a homing type missile to lock on enemies for a guaranteed shot. I also liked the use of bombs, and the Arwing’s maneuvering capabilities. For example, in one of the stages I was engaging in a dogfight between Fox and some of his enemies in which I had to utilize the loop action to get behind enemy planes for a clear shot. There was also this barrel role action which put the plane into a spin role that acted as a protective barrier against enemy fire. The different types of actions available brought a lot of control freedom to the game.
There was this multiplayer mode in which I played against 3 of my friends. The multiplayer setting allowed for dog fighting scenarios in which 4 players engage in combat against each other. My friend beat the game so he unlocked the secret character modes in which players on top of the Arwing, have the option of choosing a tank or playing as Fox without any vehicle. I think these elements made the multiplayer pretty fun because it added a lot of variance and competition between the players.
Design
I thought the level design to Starfox was good. Each planet or world had its own unique design, and despite the constant scrolling, it felt like each level provided a sufficient amount of freedom for the player to explore around corners and different paths to discover new enemies or new rewards. I thought the rewards implemented in each level were done well too. I had the ability to pick up coins and even these coins provided challenge because with some I had to use the loop function to grab 2 or 3 coins stacked on top of each other. The bosses in each game were unique from a clam in one of the levels to a lava monster in another which provided a lot of diversity to the game. The unique levels, and the unique bosses, along with the different templates for world to the different rewards kept Starfox entertaining throughout game play.
The sounds in the game were very high quality and unique. The voices used in the game brought an authentic feel to the game because each player provided its own voice to match his own character. The soundtrack to the game however wasn’t all too great or dramatic.
What was frustrating about the game though was the limited view that was brought on by the scrolling view of the level and the view from the back of the plane. I felt like I was constricted to a certain area on the screen, for example I could only got so far in a diagnol direction until my plane ultimately gets squished to the top side of the screen while im stuck on a focused view of the oncoming landscape and enemies. Also when making a loop I was just viewing what was in front of me so, I couldn’t really tell whether or not an enemy was behind me unless I saw lasers pass by, or my wingmen told me, or I crashed into enemy vehicles, so the limited camera angles restricted me a bit, but in the general sense each level and the scrolling format still had enough freedom to spark interesting game play.
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[March 6, 2008 02:45:11 AM]
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Summary:
Starfox 64 for the Nintendo 64 is a scrolling shooter game in which a player controls Fox Mcloud and his futuristic air ship known as Arwing. Accompanied by 3 other pilots, Fox must numerous levels to defeat enemy ships and bosses using his lasers, bombs, and maneuvering capabilities like the U-turn or loop, to ultimately get to and defeat his arch-nemesis Andross.
Gameplay
I really liked the characters in the game because each character was very unique, from the type of species used for each character to their voices. For example, Fox Mcloud, obviously a Fox has this strong voice that expresses leadership, while Falco, most likely a Falcon, has this bitter/condescending voice that shows the stubbornness he displays in the game. Each character also provided his own expertise, for example Peppy provided in game tips while Slippy analyzed and displayed each boss’s life meter.
The flow to the game was smooth. The initial introduction displayed as a scrolling text like Starwars basically gives the player the background story to the game. After that, there is a map that allows three possible routes to the planet Venom, each route providing different levels. This map, I thought, helped the flow of the game as it provided the player a visual display of the progression of the game. After each selected level the player jumps to the planet to explore and defeat enemies, and this switch between the map and the actual level play provided flow to the game.
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![Status](images/Status.png) |
Significant's Star Fox 64 (N64)
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Current Status: Playing
GameLog started on: Wednesday 5 March, 2008
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