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leisuresuite's BioShock (360)
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[March 6, 2008 04:38:03 AM]
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Summary:
BioShock is a thrilling first-person shooter in which you explore the underwater city of Rapture, finding clues as to what happened to the city. You collect the usual weapons, such as guns and explosives, but you can also use special powers like shooting thunderbolts from your hands or telekinesis to kill the mutated enemies that inhabit Rapture.
Gameplay:
My first experience playing BioShock was enthralling and, quite honestly, very frightening. I was completely captivated by the awesome graphics and the intriguing story line. After seeing this game demoed in class I knew I just had to play it. A couple of my friends had mention how great a game BioShock is and how much they liked it. That made me very eager to play and it also built up the expectations in my head. Within 10 minutes, all expectations were met and I was hooked.
I am usually the first one to suggest a scary movie to watch with my friends, and I am also usually the first one to scream at the scariest parts. That kind of mentality seemed to carry over to my experience with BioShock. I was the one who kept asking my friend to let me play it, and I was also the first one to start screaming and squirming in my seat! It also didn't help that we had just been telling real-life ghost stories about our hall.
Even with that in mind, I still found the game to be incredibly creepy and disturbing all on its own. And although I usually find that that kind of thing puts me off, I actually found myself wanting to cause more and more carnage as the game progressed. The game's use of morbidity to entice the player to enter and stay in the magic circle is anything but innovative, but done so very, very well.
In the beginning of the game, the only thing you know about the world of Rapture is that it was created specifically for al of the world's geniuses to live undisturbed, and something has gone horribly wrong. You constantly hear different voices, usually the uglies yelling at you right before they attack you or as they patrol the hallways, but one voice is prominent in the game: Atlas. Atlas is your one friend in the game (as far as i've seen) and he is a good friend indeed. You only get to hear atlas' voice through an old radio box, but every time you do he immediately fills you with comfort and assurance. He instantly becomes one of your favorite characters because he continuously offers advice and directions. he also seems to be very compassionate about your predicament and is glad to help.
This game is a great social game if you and your friends are in the mood for a good scaring. It's a lot like watching a scary movie that you get to control. That makes it fun to watch and scream at with your friends.
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leisuresuite's BioShock (360)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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