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dreamalot2007's Alchemy (Other)
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[March 6, 2008 06:59:31 AM]
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Gameplay:
The more I play the easier it is to set up strategies. Each level is going to be different every time you play it because the symbols are doled out randomly, but there is still a comforting repetitiveness in having a general strategy.
After having played it for about two hours I am still really enjoying the game. The emergence style of the game makes it easy to stay involved in. The music actually adds a lot to my enjoyment of the game (for the first hour anyway). It is surprisingly unwhiny and very stimulating. The motivational chords make a nice addition to an already adequate game.
Design:
An interesting aspect of the game is the ranking you get according to your score. As you accumulate more points you go from an apprentice to a hedge wizard to a grand wizard. This tiny detail actually adds a lot to the background of the game. As you play and go up in ranking you get this mental picture of gaining knowledge and power and becoming a master alchemist. The game itself doesn’t really have a story as much as a background, but adding the ranking next to the score adds the possibility for player creativity with respect to their view of the game.
In this game players will very rarely experience any kind of exhaustion. While there are many levels the draw in this game comes from self-competition. Once a player has beaten all the levels, he or she can go back and improve their time and accuracy for lack of a better term. It is a never-ending puzzle of entertainment.
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[March 6, 2008 06:58:48 AM]
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Summary:
Alchemy is a single player puzzle game. The idea of the game is to turn all of the stones to gold by placing symbols over them. Only symbols of matching shape or color can go next to each other and once you complete a row the symbols disappear leaving gold stones. The less symbols you have left over in the end and the shorter time in which you complete the puzzle the higher your score is. Finally, there is also a “circle of lava” on the side in which you can discard unwanted symbols before you place them, however if you discard more than three in a row you loose the game.
Gameplay:
One of the things I liked about Alchemy is that it wasn’t a high intensity game. It didn’t get my adrenaline pumping like fighting or timed games. It was a low stress way to relax or an intriguing brain exercise when I was bored. In this way it is a lot like solitaire, the only prize is one of glory, and it’s all about strategy.
I found the social interactions with this game to be low. It isn’t a hot topic of discussion, it doesn’t have real world applications and there is little room for multi-player activity. This is not necessarily a bad thing. A lot of times I feel too overwhelmed by the faster pace that comes with other players.
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dreamalot2007's Alchemy (Other)
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Current Status: Playing
GameLog started on: Thursday 6 March, 2008
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