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ajrich's Gradius 5 (PS2)
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[April 13, 2008 11:19:21 PM]
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I rented this game from the JBEL, but the PS2 they have there apparently is set for the Japanese region, so I wound up taking it home.
Right off, I noticed that the initial movement speed is much less crippling than in 3. This means the speed-up powerup is less powerful - I often skip it entirely now. Options are much more powerful, thanks to the option control mechanic and the fact that they are the only powerup that can persist through death (even continues).
Option control is very interesting. There are 4 types, but I've mostly used the second - by holding the option control button, I can rotate the direction in which an option fires its primary weapon (missiles are not redirected). Although you can move the ship and redirect at the same time, it's still very useful to be able to fire in any direction. Furthermore, the options' laser fires continuously, and it's possible to sweep it up and down, covering the entire front end of the screen. Type 1 allows the player to freeze the options' orientation relative to the player, type 3 holds the options above and below, and allows the player to govern spacing (press and hold to move, alternately away and towards the ship). Type 4 rotates the options around the ship.
The rest of the powerups come in much fewer varieties than in 3 - there's only two kinds of double (diagonal-up and back) four kinds of missile, and one each of laser and shield. However, custom equipment is no longer available: There's 4 preset loadouts (and the option type I favor is not in the same loadout as the missile type I prefer).
Next post: Levels
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ajrich's Gradius 5 (PS2)
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Current Status: Playing
GameLog started on: Friday 11 April, 2008
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This is the only GameLog for Gradius 5. |
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