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Ens's SimCity (PC)
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[November 19, 2006 02:09:03 PM]
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On the last try, I attempted to build a megalopolis (500,000) people. I tried to accelerate the time of construction so I didn't have to wait so long. Towards the end I finally got the city to grow in a good way, but I found that I simply couldn't get the balance of commercial/industry/residential quite right to achieve anything over 200k. I think I've lost my SimCity edge :(. This game is easy to get into and easy to lose yourself in once you get going. The controls come intuitively to you (unlike the Sims 2), and there is always something else you can try and build. Too bad that I couldn't make the city grow as big as I wanted, but I did finally get crime down by building enough police and fire departments.
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[November 18, 2006 10:40:34 PM]
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For the second time I played SimCity I tried to see if I could really handle disaster scenarios it could throw at me. I actually find these annoying and usually concentrate on overall city building when I play the SimCity series. Hospitals, Police departments and fire stations are among the last of the buildings I place in my mythical cities so turning off natural disasters is one of the first things I do. So I allowed bad things to happen to my city, I had some fires and some crime and had to rebuild on several occasions. What I really noticed this time around is that disasters have very instantaneous effects that don't really last. You have a fire that devastates your city for a few seconds, you rebuild and life goes on. There is no lasting effect on your economy, on that residential or commercial area, or your citizens. Things just pick up and keep going. Of course this could be chalked up to the fact that this isn't a REAL simulation, but a very abstracted one, I would still have liked to see the affected area grow slower over time, if at all. Permanent damage or more lasting damage would have forced me to manage my city better in the long run.
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[November 18, 2006 10:17:34 PM]
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I love SimCity. I have played the many incarnations of this game through the ages but I decided to return to the game to analyze it with a new eye. I picked the multi-island layout and started anew. I forgot how simple the graphics and controls were and I started on how I thought it should be run. But sadly my first few cities failed miserably. I kept trying to balance my industrial areas with the commercial areas and residential areas. Making sure everything is getting the proper tax support it needs and the areas are getting their needs met.
What I have always found interesting in this game is that you can't place individual buildings and areas. Unlike SimCity 2000, the original gives you blocks of area to work with so you must plan things in 3x3 sections. So in order to succeed at this game you must attain the proper balance of yellow, blue and green blocks within your world space. Finally I figured out that to create a thriving city I can put off taxing everything else but the roads, put commercial areas in the center surrounded by residential, with the industrial areas on the outlying parts.
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Ens's SimCity (PC)
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Current Status: Finished playing
GameLog started on: Friday 10 November, 2006
GameLog closed on: Sunday 19 November, 2006 |
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