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jp's Lego Star Wars II The Original Trilogy (GC)
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[June 21, 2008 02:46:49 PM]
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My son and I are pretty close to the end of this game and it has become an increasingly frustrating experience. I've been trying to understand why, and I've narrowed it down to two things.
(1) Technical issues.
The game is surprisingly "buggy" in technical terms as well as in the design of the levels. As an example, one of the episodes takes place on Dagobah where Luke undergoes Jedi training with Yoda. R2D2 is along as the second character. R2 can go underwater (with his camera thing poking out of the top of the water) which is neat. However, on more than one ocassion we were able to (without meaning to) get R2 to go under land as well. Once he was stuck under land, we couldn't get him out again until ew got R2 to "drop out" of the game, and come back in later....once we had moved on to another location. This sort of thing (problems with collisions) has happened often enough that we now know how to "fix" the issue. We've also noticed non-player controlled characters get ahead into locations that aren't yet accesible. In fact, there was one part of a recent mission (Endor) that we weren't able to complete by ourselves. The objective was to get all 5 characters to stand on some buttons, but we couldn't get the characters up on a ledge where the 3 of the buttons were located. Fortunately, the non-player controlled characters could (somehow, when we were't looking), so by selectively dropping out, moving around, and coming back in to the game, we were able to get all 5 characters on the right spots. Sigh.
(2) Personal "Expectations"
This second reason is more personal and I've come to terms with it for now. There are (at least?) two goals you can meet when finishing an episode. The first is just getting to the end. If you've collected enough "studs", you can score a "true jedi something or other". Getting the true Jedi gives you another 1% towards full completion and I suspect you can unlock other things as well. The problem is that whenever you die, you lose studs. If you fall into a hole, you can't get them back. So, when playing with someone who doesn't really care if he dies (and sometimes does it on purpose because it's funny), it's gets to be a bit challenging to keep all those studs. In addition, there are many places in the game where you can get stuck in a die-reappear-die cycle (because you re-appear on the edge of a hole and then fall in before you can act). So, I've had to resign myself to not care about the true jedi objective...
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[June 7, 2008 10:44:24 PM]
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It's a pretty strange experience to play this game with someone who knows who the different Star Wars characters are, but has never seen the movies or has any idea what they are about. I'm in that situation right now and I've had to deal with answering questions like "What's the force?" (it's like magic), "Do lightsabers exist?" (no), "Did Darth Vader kill Obi-Wan like in the game?" (I won't tell you, you'll have to wait and see the movie when you're older) (that last one didn't go down to well)...
All of the above are nothing compared to have to explain the plot of the movies from the cut-scenes in the game. The cut-scenes are actually quite good in that sense. They're good for helping me explain what's going on. However, they do a very poor job of illustrating the plot of the movies... I was actually quite surprised by that. This game essentially requires that you already know "Star Wars" not just to have fun with all the little in-jokes and comedy (who shot first?), but in order to understand what the plot is! Isn't that strange?
Even the Matrix game (Enter the Matrix?), which was pretty much a "behind the scenes" for what you didn't see in the movies, could stand along in that sense. The Lego pantomime cut-scenes don't really do the trick. I think it was a conscious decision, and in all honesty, it doesn't really detract form the game (given that I have to explain everything anyways...), but still. It did leave me wondering.
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jp's Lego Star Wars II The Original Trilogy (GC)
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Current Status: Finished playing
GameLog started on: Tuesday 13 May, 2008
GameLog closed on: Tuesday 7 October, 2008 |
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