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cdantesp's Grand Theft Auto: San Andreas (PC)
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[October 6, 2008 02:15:58 AM]
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My third and final time playing GTA was interesting. I found myself driving through an underground railroad and ending up in the "country". I didn't know this game had that environment. Everyone in this area talked with a southern accent, listen to country music, and drove tractors. I came across a white man in a suit. When I bumped into him, I heard something different for the first time playing the game. He told me to get a job. I thought about it, and the purpose of the game. There are no "real" jobs in GTA. The only options you have are killing people and taking money. I must of missed the part where you can work at a fast food restaurant to make your "paper".
I had a moment in the game that clearly was against utilitarianism. I saw a specific car that I wanted to "jack", so I ran out in the middle of the road to get it. For some reason, I couldn't get to the car door as easily as I had been with other cars. It took me a while to get the other person out of their car. By doing this I caused a 10 car pile up at the intersection. According to utilitarianism, I caused unhappiness to others just so I can get the car I wanted. Ethically that was wrong knowing what I was going to cause in the process. In real life, many people would have died during the car accidents.
I'm happy that I was forced to play GTA. I don't think I would have sat down on my own, purchased it, and played it, not to mention enjoy it. I am interested to see if other games of this nature are created and how they do.
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[October 3, 2008 01:44:45 PM]
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The second time I played GTA wasn't any different than the first. I still didn't know the purpose of the mission or game. The narrative told me that I get points from basically avoiding the cops or doing worse crimes. I didn't even know what to do so I jumped in a car and started running people over. The cops caught on and chased me for a while. I thought maybe this game was like Need for Speed and if I out run the cops I get points or something like that. They never stopped following me and usually they would end up killing me or arresting me. I don't understand how or why when you get killed you just always wake up in a hospital and continue to cause havoc. That didn't seem realistic at all. Lets just use an example in the real world. Usually, when a "gangster" gets seriously injured or comes close to dying, they realize that there is a better life out there. Those close run ins with death will cause people to re think their life.
I thought it was funny on how if I got in trouble with another gang, the cops and the gang would be trying to kill me. You would think that the cops would try to stop the situation and subdue both parties. Nope, they all went after me.
I got a comment on my last entry about what is an innocent person in GTA's standards. After playing it again I saw that there were innocent people in the game. These people, if you tried to fight them, would run away. They weren't doing anything wrong. They didn't shoot back. They were just walking down the street and got in my way. In the real world, there are more of these types of people than cops and gangsters. In the GTA world, there are more cops and bad guys just randomly walking around. I guess there would be no point to the game if the bad guys and cops didn't show up as often. This is why I am not a fan of this game. The purpose is stupid. Its almost like cheating in life. If you actually enjoy what you are doing in the game, whats to stop someone from doing it in real life? Why talk the talk when you can just walk the walk? Its because they are scared of the consequences in the real world. People that enjoy this game and what they are actually doing, in my opinion, should be careful of their choices in the real world and not let GTA influence them to act differently.
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[September 30, 2008 09:46:33 PM]
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I have a well round history with gaming. I was a big Blizzard strategy gamer back in the day. I played games like Starcraft and Diablo II. I always heard about GTA, but never had any interest in playing it. I understood the concept of running around and doing crime. This did not call my name at all.
When I started my first mission, I had no idea what the purpose was. The game did not provide the information I was used to receiving before starting a mission. I ran around and jumped on a bike. After running over a few pedestrians, they pulled their guns out on me and killed me. I thought this game was suppose to be realistic. I must of died around 20 times just walking around the neighborhoods. I liked the fact that I could basically jack any car I wanted on the road. I noticed that the police driving around did not stop me or even shoot. My threats in the game were other gangs or large groups of individuals. I rarely saw white people. The only ones I saw walking around were old grandmas that if I punched them, they got into a boxing stance and punched back. I laughed at this. As real as this game trys to be, the only things you can accomplish is violence. If society needs a way to get out their aggression, this is the game to play. The only problem with this is what they are doing in the game are real life issues. You can fight aliens and probably get out the same aggression as you would killing an innocent person walking on the street. This game spells TROUBLE for young teens. I am interested in what the demographic is for the players of GTA. Are most of them upper middle class white kids that just want to mess around and have fun? Or do these individuals actually learn bad habits from this game and use them on the streets? Personally, I know of much better games to play that don't involve randomly killing innocent human beings.
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