|
whitesox05's Grand Theft Auto - San Andreas (PS2)
|
[October 6, 2008 02:27:52 PM]
|
Third 30 minutes
After playing some of the missions and the storyline advancing slowly I decided to drive around the city. Going against what would be norm in society i needed a car and i took one. I got in front of a car and yanked the person out of the car. To get the full experience of the society that is an exaggerated picture of our reality you have to listen to the radio. There is so many things that unlike regular society could never be said on over the air radio as they are not politicaly correct. While driving you get to decide, will you follow traffic lights or will you disregard them. Most people would decide to diregard because there is no reprocussion. That does not just apply for driving, many will shoot others and kill them if an officer is not around. In this case the character, CJ,does not have the choice the people that control him, us, are making the decision not to follow norms and laws that we know exist. In the game we believe there are no rules but passing the mission. This then leads us to be completely involved in this alternate life that we have as this character, we have to eat for him, get fit, and in some cases kill others.
read comments (1) -
add a comment
|
[October 6, 2008 02:03:18 PM]
|
Second Thirty minutes
After having learned some of the controls and having gotten "wasted" once, you get to attempt more missions. One of the main issues brought up is respect, after every mission the work respect is gained and so is money. The respect is gained by causing harm to other gang members and completing violent missions. This goes against the concept of the Social contract, causing harm to others and vandalizing properti, graffiti, just creates destruction and does not add to the common good of people.
We can look back at another theory and apply it. One mission CJ sees how drugs have affected the community and he decides that they should do something about it. He then beats a drug dealer and raids a crack house, in this way he is going to lessen the drug sales and therefore cause the most good. Here is satisfies the Utilitarian approach as he is producing the most happiness. He had to create violence but less people would have access to drugs.
add a comment
|
[October 6, 2008 01:52:05 PM]
|
First 30 minutes of Gameplay
The character that you control in the beginning of the game is CJ, who has returned to the city of San andreas. One of the first scenes has CJ being stopped by three police officers. We get to witness an exaggerated version of police officers who do not believe in the serve and protect aspect of there jobs. The game since the beginning starts to make us believe that many of the people in that part of the city are criminals, as we learn that CJ himself was a former gang member. We also see many stereotypes be exagerated that poke fun but at some points can become offensive to some. CJ has returned because of the passing of his mother. This is trying to make us understand the importance that we have of family since that is the only reason for his return.
From the beginning of the game we are bombarded with slang and derogatory terms that to many may seem offensive. This tries to add to an authenticity that the creators set out to apply. CJ has to make a choice to try and make money which he needs in order for him to have money, which was taken by the police when he arrived to the city.
add a comment
|