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worldconq777's Super Columbine Massacre RPG (PC)
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[November 4, 2008 09:11:04 PM]
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In my final session of Super Columbine I got to the part of the game where you enter hell. As I progressed through this part I found it to be very odd. I would think there would be copyright infringement with using DOOM enemies and I just found it weird that a bunch of random cartoon characters are in hell. To me this cheapened the game as a whole. Before this it seemed to take the events of Columbine somewhat seriously and at first it continued this with assuming the boys would go to hell for their deeds, but hell is made so cheesy its unbearable. It seems to promote this moral view that bad people may go to hell, but they still can have fun while they are there. It totally messes with the seriousness of the game and makes it very dissatisfying.
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[November 3, 2008 08:12:07 PM]
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After playing Super Columbine Massacre RPG again, it got me thinking about the role stereotypes play in the game. The people you meet (and possibly kill) in the school have no flavor. They are described only by a stereotype name, such as "jock". This seems to reflect how most people view real high school. A teen isn't really their own person, but a member of a certain group with certain stereotypes they must live up to. The characters you play have invented their own stereotype: the crazy outcast. In the game they live up to this role.
I also found it interesting how the game uses real footage to amp up the tension. Seeing some of what really happened that day adds an element of tension and drama that can't be ignored. It certainly seems that whatever the creator's intentions behind making this game, he is determined to make sure you never forget what happened.
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[November 2, 2008 01:21:13 PM]
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Super Columbine Massacre RPG. What a title. Before I describe my experience playing the game, I would like to dispute the title a bit. I don't believe this game really qualifies as what I would consider an RPG. Usually this type of game allows the player to create their own character and decide what he or she will do. In this game, however, the player is forced to play as the two murderers and carry out their evil plan. Not very RPG-like at all.
As I started playing the game I noticed a pattern of ethical decisions. While you must complete the mission, you can decide how much damage to do in the meantime. Should you kill everyone you come across? Or should you kill certain people only? It is a question you can only answer for yourself. Also, another thing I noticed was what happened when you killed people. While you go into combat with a deadly arsenal, the game seems to dance around the actual killing of people. Very little blood is shown (with the exception of pictures of the actual event) and when you defeat someone it says they merely "collapse". This was not at all what I was expecting from this game.
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