Super Columbine Massacre was created with the old FINAL FANTASY in mind. The game is played like all rpg, player are sent to do a quest, and they must accomplish the task before they can move on. However, unlike games like Final Fantasy, Super Columbine Massacre uses this game to retell a history, a game with a strong message to tell.
The game play is based on trial and error. If a player messes up, they have to reset from a certain point. Which could get annoying at times. For example, during the game, i was to place the canister of gasoline on the tables. I did that, and headed out toward the park. But i didn't think getting caught would have that much of an effect, however, i was caught, and had to redo the canister placing task all over again.
The game also has a set path which players must go on. Players are allowed to stray from it, but they will quickly find out that they wont be able to do much.
The game is cleared based for teens and above, since they have no problem with profanity, and bodies of dead students and staff members alike. Just about every other line in the game, one of the characters would use a word of profanity.
All in all, the characters show an immense rage for the school, and life itself. They want to kill everybody in their sight, and such, they seem to lose their humanity. They place the blame on everybody, thinking they are going to do is righteous. They want to change the world, and they think by killing, they can accomplish it.
Their rage, in the game seems to be also fueled by the media, such as the Marlin Manson cd, players find in the room, or the reference to Doom, with the Arlene comment.
This entry has been edited 1 time. It was last edited on Nov 3rd, 2008 at 10:47:34.
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