For the second time I played this rpg, I got quite lost. After bombing the cafeteria,the game doesn't point you in any direction. So I spent most of the time running around.
While playing, I managed to save a student being bullied by jocks. After defeating them, the student thanked Jeb and V, and left. Showing the humane side of the two characters, since they didn't gun down the bullied student.
The game only reequires players to kill one person, the janitor, who holds the key to the room on the second floor. I found this interesting, the game was suppose to be a massacre, but players are only required to kill one person.
After exploring the school for a few minutes, i finally made my way to the libraries window, which activated the suicide scene.
I thought the usage of the pictures to tell the aftermath of the massacre was well used. Players see the pain of the students after the killings, but players also saw Jeb and V in a different light. From the beginning of the game, players only saw the two boys as people that are depressed and angry at life. But with the pictures depicted, players see Jeb and V in a different light.
This entry has been edited 2 times. It was last edited on Nov 3rd, 2008 at 11:42:16.
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