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stephanie23's Super Columbine Massacre RPG (PC)
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[November 5, 2008 10:25:00 AM]
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The last session that I played opened my eyes more. The conversation between Dylan and Eric is disturbing but at the same time, very painful. They both discuss their point of views of the world and are very angry and hurt. The society has seem to dictate their views and is obviously in a very depicted in a very negative way. They are two teens who feel like there is no where to go and apparently, no turning back. Both chracters are determined to get what they planned done and the way they carried on with their plan was accurately and carefully put together.Eric and Dylan only have eachother in this life and the emptiness that they both feel lead to anger and animosity towards their peers. Due to lack of attention, these teens are neglected and resort to violence to bring attention to themselves. The media obviously has influenced these individuals, but I believe it is up to the moral agent themselves to decide on their actions. The game is immoral in making it a task for the player to engage in mass murder and to participate in the massacre, but at the same time, allows them to identify their own morality and know the difference from wrong and right. Columbine is truly a real tragedy and to even engage yourself in a position inside the school during that unfortunate event is disturbing, but at the same time, understanding of the misunderstood boys.
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[November 5, 2008 02:19:04 AM]
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I struggled to be myself within the 2nd time of playing the game. It was hard to imagine myself play and become a character who sets up bombs and shoots random people. The game labels the people in school by highschool stereotypes such as: jock, popular girl/boy, innocent girl/boy, nerd, prep, geek, etc. It shows that this is exactly how Eric and Dylan portrayed their school and their life to be. Everything was a stereotype and you either fit in or you don't. The characters often speak of how the victims deserve to die, natural selection, and revolution. I found it disturbing how one can think of any person who deserves to die and shoots them. I also have to realize that the creator of this game is going "extreme" because this is a very controversial subject, therefore, this game has to be created to the expectations of the people who find it disturbing and controversial. Shooting the innocent, like a couple of nerdy girls, and going about your ways to kill the next innocent victim, seems to glorify the murders and is unethical. Just like GTA, you get points for killing people. The difference is that Columbine actually did take place, and GTA is fictional. Realism is portrayed in Super Columbine as opposed to GTA. The more I play this game, the more wrong I feel.
This entry has been edited 1 time. It was last edited on Nov 5th, 2008 at 02:21:55.
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[November 3, 2008 10:02:30 PM]
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Within the first half hour of playing Super Columbine Massacre, I began to feel a little uncomfortable. The diaglogue between Eric and Dylan was very gloomy and uneasy. The emotions were scarce and the mourning proved that there was no type of remorse at all. The boys talked calmly and knew very well what they were going to do and exactly how to do it. The hall monitors in the game kept "busting" me for minor little things and I had to figure out ways to avoid them. As my character made his way around school, I realized that the game was not right because this tragedy did take place. It was hard to imagine playing one of these boys and going through the thoughts that they had inside. I understand that the First Amendment allows one to act freely; say and/or do what they want, but the fact that the tragic event did take place was a bit extreme to create a game out of. It is not a game...It actually happened in real life. It was interesting to engage in the characters knowing that what we were about to do was completely wrong and immoral. What I also found to my surprise, was the hidden videotape. In the videotape, one of the boys felt guilt and was remorseful. It is obvious what they are about to do is wrong, therefore complimenting our own natural moral code. Although, I know what eventually happens in the end, I am quite hesitant to continue to play.
This entry has been edited 2 times. It was last edited on Nov 3rd, 2008 at 22:05:50.
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